Bevisek--

Poland
234 matches tracked 129 matches in 30 days
Last updated:

How does Bevisek-- play?

Rating 1.08 K/R 0.80 ADR 87.3 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 234 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
EntryMulti-killsDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 2.8
Knife kills 2 in 234 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.5%+1.7 pp · Ø 12.8% better than 83%
3K rounds 5.5%+1.7 pp · Ø 3.8% better than 95%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 51x 4K, 5 aces in 234 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
Whether Bevisek-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 234 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −8 ELO
88 matches · 55% win rate
On Cache −4 ELO
27 matches · 48% win rate
On Fridays ±0 ELO, win rate 38%

Bevisek-- loses the most ELO on Mirage: −8 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
55% better than 66%
0.82 better than 87%
87.7 better than 85%
1.10 better than 78%
50% of 570 duels better than 47%
43% of 30 situations better than 65%
Anubis45
53% better than 58%
0.79 better than 81%
87.3 better than 85%
1.10 better than 80%
54% of 315 duels better than 70%
43% of 23 situations better than 59%
Ancient33
58% better than 72%
0.81 better than 85%
89.5 better than 90%
1.07 better than 76%
57% of 232 duels better than 85%
70% of 10 situations better than 98%
Cache27
48% -
0.69 -
76.4 -
0.94-
48% of 159 duels -
56% of 18 situations -
Dust 218
50% right on the average
0.87 better than 96%
94.4 better than 97%
1.13 better than 88%
51% of 139 duels better than 54%
11% of 9 situations better than 3%
Nuke18
61% better than 75%
0.87 better than 88%
92.7 better than 88%
1.17 better than 82%
57% of 131 duels better than 75%
36% of 11 situations better than 41%
Inferno4
50% -
0.70 -
80.7 -
0.90-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Bevisek-- plays

Across 234 matches Bevisek-- averages K/R 0.80, ADR 87.3 and a rating of 1.08. Biggest strength: Rounds with first kill at 16%, better than 99% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 17.6 kills per match with 48% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 103 of 234 matches the rating was 1.10 or higher (44%), in 80 it was below 0.90. In 234 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. Bevisek-- loses the most ELO on Mirage (−8 ELO, win rate 55%). Things go best in match 3 of the day (+93 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, +93 ELO. Last 30 days: 129 matches, win rate 49%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.