BetterMarco

Mongolia
55 matches tracked 11 matches in 30 days
ELO
1,704
Peak across the last 55 matches: 1,704
Rank SEA ▼ 3,201 places
#12,967
30 days · prev. #9,766 · best #9,766
Last updated:

How does BetterMarco play?

Rating 0.97 K/R 0.71 ADR 81.3 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.9%).

2K rounds 11.0%−1.9 pp · Ø 12.9% better than 7%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 4x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.26).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 30%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 22%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.3, Headshots −5 pp, Win rate −25 pp, ELO −84

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.69 (at the start 0.74). Just below the average (0.71).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −53 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.60 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
35% better than 8%
0.68 better than 33%
78.9 better than 53%
0.92 better than 23%
46% of 92 duels better than 30%
31% of 13 situations better than 32%
Dust 215
60% better than 84%
0.74 better than 63%
83.4 better than 72%
1.04 better than 68%
51% of 78 duels better than 55%
29% of 7 situations better than 26%
Ancient6
17% -
0.64 -
76.8 -
0.82-
50% of 40 duels -
-
Inferno5
80% -
0.68 -
84.3 -
0.97-
53% of 38 duels -
-
Cache4
50% -
0.62 -
70.0 -
0.80-
22% of 9 duels -
50% of 4 situations -
Nuke4
50% -
0.72 -
75.5 -
0.92-
50% of 26 duels -
0% of 1 situations -
Anubis3
67% -
0.91 -
100.5 -
1.23-
73% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BetterMarco plays

Across 55 matches BetterMarco averages K/R 0.71, ADR 81.3 and a rating of 0.97. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 7 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 16 of 55 matches the rating was 1.10 or higher (29%), in 25 it was below 0.90. In 33 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Got weaker: K/R −0.05, Rating −0.07, ADR −5.3, Headshots −5 pp, Win rate −25 pp, ELO −84. Last 30 days: 11 matches, win rate 36%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.