BestPlayer

Sweden
On FACEIT since 2014 144 matches tracked 33 matches in 30 days
ELO ▲ 11
2,073
30-day peak: 2,073
Rank EU
#195,915
Sweden #4,903 in Sweden
Last updated:

How does BestPlayer play?

Rating 0.97 K/R 0.69 ADR 76.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 14x 4K, 0 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +174
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 75.8
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
43 matches · 44% win rate
In match 3 of the day −54 ELO
26 matches · 46% win rate
On Mondays +5 ELO, win rate 44%

BestPlayer loses the most ELO on Dust 2: −81 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 31 · Cache

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
44% better than 25%
0.68 better than 22%
77.7 better than 33%
0.95 better than 22%
49% of 142 duels better than 38%
46% of 13 situations better than 74%
Mirage41
59% better than 80%
0.72 better than 41%
77.0 better than 32%
1.05 better than 59%
48% of 132 duels better than 32%
54% of 24 situations better than 89%
Inferno19
53% better than 46%
0.66 better than 13%
72.3 better than 9%
0.93 better than 13%
52% of 89 duels better than 42%
63% of 8 situations better than 95%
Cache14
64% -
0.70 -
76.6 -
1.00-
53% of 60 duels -
46% of 13 situations -
Anubis13
62% -
0.69 -
79.1 -
0.94-
51% of 51 duels -
40% of 5 situations -
Ancient12
42% -
0.65 -
75.0 -
0.86-
60% of 47 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BestPlayer plays

Across 144 matches BestPlayer averages K/R 0.69, ADR 76.4 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 46 of 144 matches the rating was 1.10 or higher (32%), in 63 it was below 0.90. In 86 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. BestPlayer loses the most ELO on Dust 2 (−81 ELO, win rate 44%). Things go best in match 2 of the day (+26 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: ELO +174. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 75.8. Last 30 days: 33 matches, win rate 55%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.