Bessefaren

Denmark
On FACEIT since 2023 296 matches tracked 119 matches in 30 days
ELO ▲ 183
2,243
30-day peak: 2,322
Rank EU
#118,764
Denmark #2,981 in Denmark
Last updated:

How does Bessefaren play?

Rating 1.07 K/R 0.77 ADR 87.7 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 296 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.4
Knife kills 9 in 296 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 35x 4K, 4 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 8.4+4.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.4, ELO −162

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −91 ELO
68 matches · 49% win rate
On Dust 2 −17 ELO
23 matches · 52% win rate
Between 18:00 and 24:00 −31 ELO, win rate 42%
On Thursdays −68 ELO, win rate 27%

Bessefaren loses the most ELO on Anubis: −91 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.29 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis68
49% better than 42%
0.78 better than 72%
88.7 better than 87%
1.09 better than 71%
58% of 367 duels better than 84%
53% of 36 situations better than 85%
Inferno56
54% better than 50%
0.76 better than 56%
89.1 better than 79%
1.07 right on the average
59% of 277 duels better than 78%
49% of 45 situations better than 71%
Nuke50
52% better than 36%
0.80 better than 69%
89.1 better than 78%
1.10 better than 64%
58% of 190 duels better than 76%
20% of 25 situations better than 12%
Ancient34
44% better than 24%
0.81 better than 81%
88.0 better than 81%
1.13 better than 82%
54% of 174 duels better than 66%
47% of 19 situations better than 77%
Cache31
52% -
0.81 -
92.8 -
1.10-
50% of 161 duels -
42% of 19 situations -
Mirage31
32% better than 3%
0.69 better than 27%
82.7 better than 62%
0.92 better than 16%
43% of 169 duels better than 11%
23% of 13 situations better than 13%
Dust 223
52% right on the average
0.74 right on the average
78.5 better than 38%
1.04 better than 52%
46% of 107 duels better than 24%
22% of 9 situations better than 13%
Vertigo3
33% -
0.62 -
78.9 -
0.78-
50% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bessefaren plays

Across 296 matches Bessefaren averages K/R 0.77, ADR 87.7 and a rating of 1.07. Biggest strength: Utility damage per round at 8.4, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Inferno with a 54% win rate in 56 matches. In 136 of 296 matches the rating was 1.10 or higher (46%), in 101 it was below 0.90. In 225 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. Bessefaren loses the most ELO on Anubis (−91 ELO, win rate 49%). Things go best on Ancient (+54 ELO, win rate 44%). Match no. 4 of the day goes best: 56% win rate, +23 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.05, Rating −0.06, ADR −4.4, ELO −162. Unchanged in recent months: Headshots at 49%. Last 30 days: 119 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.