Beqa001

Georgia
On FACEIT since 2025 164 matches tracked 54 matches in 30 days
Last updated:

How does Beqa001 play?

Rating 1.07 K/R 0.77 ADR 82.5 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.10+0.11 · Ø 0.99 better than 83%
Pistol kills per match 2.8
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 22x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.27).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +91
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 82.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −15 ELO
56 matches · 41% win rate
On Dust 2 −1 ELO
48 matches · 42% win rate
Between 18:00 and 24:00 −6 ELO, win rate 40%
On Saturdays +23 ELO, win rate 38%

Beqa001 loses the most ELO in match 1 of the day: −15 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
42% better than 23%
0.76 better than 67%
81.5 better than 60%
1.07 better than 70%
51% of 160 duels better than 54%
52% of 44 situations better than 84%
Mirage36
47% better than 35%
0.76 better than 67%
80.7 better than 57%
1.08 better than 74%
52% of 108 duels better than 59%
31% of 13 situations better than 29%
Anubis27
63% better than 87%
0.74 better than 60%
82.3 better than 63%
1.06 better than 73%
52% of 94 duels better than 59%
43% of 23 situations better than 65%
Ancient25
48% better than 47%
0.83 better than 89%
87.3 better than 80%
1.12 better than 84%
58% of 85 duels better than 87%
55% of 20 situations better than 88%
Inferno13
46% -
0.74 -
79.0 -
1.00-
51% of 39 duels -
40% of 5 situations -
Nuke11
36% -
0.78 -
84.2 -
1.08-
56% of 27 duels -
78% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beqa001 plays

Across 164 matches Beqa001 averages K/R 0.77, ADR 82.5 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 17.2 kills per match with 47% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 76 of 164 matches the rating was 1.10 or higher (46%), in 50 it was below 0.90. In 126 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: June 2026 at 1.21. Beqa001 loses the most ELO in match 1 of the day (−15 ELO, win rate 41%). Things go best from match 5 of the day (+71 ELO, win rate 55%). Match no. 3 of the day goes best: 65% win rate, +25 ELO. Improved over the last three months: Win rate +8 pp, ELO +91. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 82.6. Last 30 days: 54 matches, win rate 54%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.