BenuRon

Portugal
On FACEIT since 2015 273 matches tracked 76 matches in 30 days
ELO ▼ 41
2,173
30-day peak: 2,270
Rank EU
#146,504
Portugal #2,412 in Portugal
Last updated:

How does BenuRon play?

Rating 0.95 (from 222 matches) K/R 0.67 ADR 72.6 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.7
Knife kills 4 in 272 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 30x 4K, 2 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +215
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.06, Rating −0.23, ADR −4.9

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −82 ELO
40 matches · 48% win rate
On Nuke −27 ELO
20 matches · 25% win rate
On Mondays −62 ELO, win rate 31%

BenuRon loses the most ELO on Inferno: −82 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
43% better than 21%
0.68 better than 22%
72.3 better than 11%
0.98 better than 32%
51% of 241 duels right on the average
39% of 41 situations better than 55%
Ancient47
55% better than 59%
0.61 better than 4%
69.5 better than 4%
0.86 better than 5%
44% of 169 duels better than 12%
32% of 22 situations better than 33%
Anubis44
52% better than 49%
0.67 better than 18%
73.3 better than 12%
0.97 better than 28%
47% of 173 duels better than 25%
21% of 19 situations better than 14%
Inferno40
48% better than 35%
0.74 better than 57%
76.4 better than 30%
0.99 better than 35%
46% of 114 duels better than 17%
38% of 21 situations better than 53%
Nuke20
25% better than 1%
0.65 better than 7%
70.8 better than 5%
0.84-
45% of 58 duels better than 16%
13% of 8 situations better than 4%
Cache19
53% -
0.70 -
76.2 -
0.99-
48% of 62 duels -
30% of 10 situations -
Mirage16
44% better than 24%
0.71 better than 37%
76.0 better than 27%
0.97-
43% of 44 duels better than 11%
30% of 10 situations better than 27%

Compared with players on the same level who have at least 15 matches on the map.

How BenuRon plays

Across 272 matches BenuRon averages K/R 0.67 and ADR 72.6; the rating across the 222 rated matches is 0.95. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.6, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 48% headshots. The strongest map is Ancient with a 55% win rate in 47 matches. In 68 of 222 matches the rating was 1.10 or higher (31%), in 109 it was below 0.90. In 213 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: June 2026 at 1.01. BenuRon loses the most ELO on Inferno (−82 ELO, win rate 48%). Things go best on Dust 2 (+128 ELO, win rate 43%). Match no. 3 of the day goes best: 59% win rate, +6 ELO. Improved over the last three months: Headshots +3 pp, ELO +215. Got weaker: K/R −0.06, Rating −0.23, ADR −4.9. Unchanged in recent months: Win rate at 46%. Last 30 days: 76 matches, win rate 43%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.