BenniBanani

Iceland
54 matches tracked 32 matches in 30 days
Last updated:

How does BenniBanani play?

Rating 1.07 K/R 0.78 ADR 83.8 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 54 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Strength
Last one alive

61% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 61%+21 pp · Ø 40% better than 99%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 88%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.09+0.06 · Ø 1.03 better than 86%
Pistol kills per match 3.3
Knife kills 1 in 54 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 60%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 84%
4Ks and aces 13x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 22%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
Whether BenniBanani is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.79
JulAugSepOct

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
21 matches · 62% win rate

BenniBanani loses the most ELO on Mirage: −38 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Nuke
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
62% better than 87%
0.78 better than 77%
85.6 better than 81%
1.12 better than 86%
52% of 83 duels better than 60%
44% of 16 situations better than 69%
Dust 28
63% -
0.79 -
82.6 -
1.02-
59% of 27 duels -
80% of 5 situations -
Inferno6
33% -
0.82 -
83.8 -
1.14-
47% of 19 duels -
50% of 2 situations -
Anubis5
60% -
0.85 -
84.6 -
1.21-
45% of 22 duels -
67% of 6 situations -
Cache5
40% -
0.61 -
77.3 -
0.79-
20% of 15 duels -
100% of 1 situations -
Nuke5
20% -
0.83 -
85.7 -
1.13-
42% of 26 duels -
75% of 4 situations -
Ancient3
33% -
0.69 -
77.8 -
0.93-
62% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BenniBanani plays

Across 54 matches BenniBanani averages K/R 0.78, ADR 83.8 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 61%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 7 players. Averages 16.7 kills per match with 54% headshots. In 24 of 54 matches the rating was 1.10 or higher (44%), in 16 it was below 0.90. In 51 matches with detailed stats: 13 4Ks and 0 aces. BenniBanani loses the most ELO on Mirage (−38 ELO, win rate 62%). Last 30 days: 32 matches, win rate 44%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.