Benjamin_xo

United Kingdom
On FACEIT since 2015 403 matches tracked 124 matches in 30 days
ELO ▲ 245
2,476
30-day peak: 2,590
Rank EU
#57,346
United Kingdom #1,025 in United Kingdom
Last updated:

How does Benjamin_xo play?

Rating 0.99 (from 400 matches) K/R 0.69 ADR 73.7 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 400 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.4
Knife kills 2 in 403 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 33x 4K, 0 aces in 324 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +257
= Stayed the same
ADR at 73.0, Headshots at 51%, Win rate at 51%
▼ Got worse
K/R −0.05, Rating −0.08

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
49 matches · 47% win rate
On Ancient −30 ELO
93 matches · 47% win rate
On Fridays +150 ELO, win rate 42%

Benjamin_xo loses the most ELO on Anubis: −120 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
52% right on the average
0.69 better than 25%
74.4 better than 17%
1.01 better than 41%
54% of 342 duels better than 66%
40% of 82 situations better than 57%
Ancient93
47% better than 32%
0.69 better than 23%
73.9 better than 13%
0.98 better than 31%
52% of 303 duels right on the average
38% of 79 situations right on the average
Nuke54
48% better than 33%
0.70 better than 23%
72.9 better than 9%
0.98 better than 24%
47% of 201 duels better than 23%
26% of 39 situations better than 18%
Inferno52
58% better than 60%
0.70 better than 28%
74.6 better than 17%
1.01 better than 33%
50% of 147 duels better than 28%
41% of 34 situations better than 58%
Anubis49
47% better than 31%
0.70 better than 28%
74.6 better than 17%
1.01 better than 40%
58% of 153 duels better than 81%
37% of 38 situations better than 46%
Cache28
64% -
0.69 -
70.6 -
0.98-
58% of 95 duels -
31% of 26 situations -
Dust 214
43% -
0.62 -
69.5 -
0.85-
40% of 43 duels -
40% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Benjamin_xo plays

Across 403 matches Benjamin_xo averages K/R 0.69 and ADR 73.7; the rating across the 400 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Cache with a 64% win rate in 28 matches. In 145 of 400 matches the rating was 1.10 or higher (36%), in 167 it was below 0.90. In 324 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. Benjamin_xo loses the most ELO on Anubis (−120 ELO, win rate 47%). Things go best on Mirage (+382 ELO, win rate 52%). Improved over the last three months: ELO +257. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 73.0, Headshots at 51%, Win rate at 51%. Last 30 days: 124 matches, win rate 51%, net ELO +257.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.