Benjama_

Vatican City
On FACEIT since 2019 55 matches tracked
Last updated:

How does Benjama_ play?

Rating 1.03 K/R 0.74 ADR 81.4 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 55 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Strength
Last one alive

41% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 41%+20 pp · Ø 21% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 40%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 3 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.26).

Utility hit rate 31%−5 pp · Ø 36% better than 25%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.48+0.22 · Ø 0.26 better than 91%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Benjama_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 48 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.76.

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +27 ELO
25 matches · 36% win rate

Benjama_ loses the most ELO in match 1 of the day: +27 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Most kills in a match: 32 · Cache
  3. Highest rating in a match: 2.15 · Cache

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
38% better than 12%
0.85 better than 95%
89.1 better than 91%
1.19 better than 95%
55% of 58 duels better than 80%
63% of 8 situations better than 97%
Mirage14
50% -
0.73 -
80.8 -
0.99-
56% of 50 duels -
50% of 4 situations -
Inferno8
38% -
0.72 -
76.5 -
0.98-
50% of 24 duels -
67% of 6 situations -
Nuke7
57% -
0.67 -
75.9 -
0.97-
44% of 25 duels -
0% of 3 situations -
Anubis5
40% -
0.45 -
63.9 -
0.67-
22% of 23 duels -
-
Cache4
50% -
0.98 -
102.0 -
1.39-
50% of 14 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Benjama_ plays

Across 55 matches Benjama_ averages K/R 0.74, ADR 81.4 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 16.4 kills per match with 52% headshots. The strongest map is Mirage with a 50% win rate in 14 matches. In 25 of 55 matches the rating was 1.10 or higher (45%), in 21 it was below 0.90. In 48 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: May 2026 at 1.09. Benjama_ loses the most ELO in match 1 of the day (+27 ELO, win rate 36%). Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.