BenitoThaG

Australia
On FACEIT since 2022 386 matches tracked 124 matches in 30 days
ELO ▼ 303
2,091
30-day peak: 2,463
Rank OCE ▼ 446 places
#978
Australia #543 in Australia
30 days · prev. #532 · best #487
Last updated:

How does BenitoThaG play?

Rating 0.95 (from 193 matches) K/R 0.70 ADR 79.1 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 386 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (345 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.2
Knife kills 4 in 386 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 50x 4K, 5 aces in 345 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +230
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 78.9, Win rate at 50%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −119 ELO
44 matches · 52% win rate
On Anubis −92 ELO
93 matches · 47% win rate
Between 6:00 and 12:00 −127 ELO, win rate 35%
On Wednesdays +30 ELO, win rate 37%

BenitoThaG loses the most ELO on Cache: −119 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Recorded match no. 250 · Cache
  3. Most kills in a match: 49 · Dust 2
  4. Highest rating in a match: 2.57 · Anubis
  5. Reached level 10 · Vertigo

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2149
53% better than 56%
0.71 better than 36%
81.6 better than 56%
0.96 better than 25%
51% of 974 duels right on the average
35% of 48 situations better than 42%
Anubis93
47% better than 34%
0.69 better than 27%
80.4 better than 50%
0.93 better than 17%
49% of 610 duels better than 36%
38% of 32 situations right on the average
Cache44
52% -
0.70 -
75.0 -
0.97-
50% of 274 duels -
63% of 19 situations -
Mirage39
44% better than 24%
0.69 better than 27%
80.3 better than 49%
0.91 better than 14%
44% of 236 duels better than 14%
44% of 9 situations better than 69%
Nuke23
52% better than 36%
0.75 better than 45%
81.6 better than 44%
1.02 better than 39%
46% of 147 duels better than 16%
44% of 16 situations better than 59%
Ancient18
61% better than 78%
0.66 better than 14%
67.3 better than 2%
0.91 better than 15%
41% of 94 duels better than 6%
33% of 12 situations better than 41%
Inferno16
25% better than 1%
0.61 better than 4%
70.8 better than 8%
0.80 better than 2%
48% of 85 duels better than 24%
50% of 4 situations better than 75%
Vertigo3
33% -
0.54 -
71.8 -
0.69-
28% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BenitoThaG plays

Across 386 matches BenitoThaG averages K/R 0.70 and ADR 79.1; the rating across the 193 rated matches is 0.95. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 43% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 113 of 386 matches the rating was 1.10 or higher (29%), in 182 it was below 0.90. In 345 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: August 2026 at 0.96. BenitoThaG loses the most ELO on Cache (−119 ELO, win rate 52%). Things go best on Dust 2 (+41 ELO, win rate 53%). Improved over the last three months: ELO +230. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 78.9, Win rate at 50%. Last 30 days: 124 matches, win rate 44%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.