Benchik

Russia
On FACEIT since 2018 112 matches tracked 91 matches in 30 days
ELO ▲ 604
2,133
30-day peak: 2,272
Rank EU
#164,648
Russia #46,800 in Russia
Last updated:

How does Benchik play?

Rating 0.98 K/R 0.72 ADR 80.3 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.4
Knife kills 2 in 112 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 24x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Benchik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 112 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
24 matches · 42% win rate
On Mirage −17 ELO
36 matches · 44% win rate
On Wednesdays ±0 ELO, win rate 32%

Benchik loses the most ELO on Ancient: −33 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.01 · Dust 2
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 24%
0.72 better than 42%
83.3 better than 65%
0.98 better than 35%
48% of 165 duels better than 34%
36% of 14 situations better than 44%
Ancient24
42% better than 20%
0.69 better than 24%
74.3 better than 15%
0.89 better than 8%
43% of 97 duels better than 9%
42% of 26 situations better than 59%
Anubis22
45% better than 27%
0.69 better than 26%
80.3 better than 47%
0.96 better than 25%
48% of 102 duels better than 30%
18% of 11 situations better than 9%
Nuke13
46% -
0.77 -
82.6 -
1.07-
49% of 69 duels -
60% of 5 situations -
Dust 211
55% -
0.73 -
80.3 -
1.03-
48% of 58 duels -
0% of 8 situations -
Cache6
67% -
0.75 -
80.5 -
1.15-
48% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Benchik plays

Across 112 matches Benchik averages K/R 0.72, ADR 80.3 and a rating of 0.98. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 39 of 112 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 112 matches with detailed stats: 24 4Ks and 3 aces. Benchik loses the most ELO on Ancient (−33 ELO, win rate 42%). Things go best on Anubis (+35 ELO, win rate 45%). Last 30 days: 91 matches, win rate 46%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.