BenarDxx

Switzerland
On FACEIT since 2025 219 matches tracked 65 matches in 30 days
Last updated:

How does BenarDxx play?

Rating 0.98 K/R 0.71 ADR 78.2 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.96−0.04 · Ø 1.00 better than 46%
Pistol kills per match 2.8
Knife kills 4 in 219 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 48%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 33x 4K, 9 aces in 219 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.1).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 8.3+4.2 · Ø 4.1 better than 98%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
Whether BenarDxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 219 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −34 ELO
38 matches · 39% win rate
On Inferno −21 ELO
26 matches · 58% win rate
On Thursdays −21 ELO, win rate 33%

BenarDxx loses the most ELO on Ancient: −34 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.14 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 68%
0.78 better than 82%
82.7 better than 72%
1.07 better than 79%
46% of 280 duels better than 30%
37% of 35 situations right on the average
Dust 240
48% better than 45%
0.72 better than 54%
79.5 better than 54%
1.00 better than 55%
50% of 228 duels right on the average
22% of 27 situations better than 13%
Ancient38
39% better than 15%
0.64 better than 14%
71.4 better than 12%
0.89 better than 18%
40% of 171 duels better than 5%
40% of 25 situations better than 58%
Anubis36
44% better than 26%
0.70 better than 44%
81.3 better than 66%
0.98 better than 47%
50% of 207 duels better than 52%
33% of 24 situations better than 40%
Inferno26
58% better than 71%
0.66 better than 28%
76.6 better than 39%
0.93 better than 33%
54% of 143 duels better than 73%
39% of 18 situations better than 54%
Cache12
42% -
0.62 -
69.7 -
0.86-
41% of 74 duels -
20% of 5 situations -
Nuke8
38% -
0.75 -
77.6 -
1.04-
49% of 41 duels -
67% of 6 situations -
Vertigo3
33% -
0.69 -
72.9 -
0.87-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BenarDxx plays

Across 219 matches BenarDxx averages K/R 0.71, ADR 78.2 and a rating of 0.98. Biggest strength: Utility damage per round at 8.3, better than 98% of level 6 players. Averages 16.3 kills per match with 45% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 74 of 219 matches the rating was 1.10 or higher (34%), in 100 it was below 0.90. In 219 matches with detailed stats: 33 4Ks and 9 aces. Best month by rating: September 2026 at 1.17. BenarDxx loses the most ELO on Ancient (−34 ELO, win rate 39%). Things go best on Mirage (+38 ELO, win rate 54%). Match no. 1 of the day goes best: 52% win rate, +24 ELO. Last 30 days: 65 matches, win rate 43%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.