BenVik

Netherlands
201 matches tracked 31 matches in 30 days
Last updated:

How does BenVik play?

Rating 0.99 K/R 0.70 ADR 77.6 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 201 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.4
Knife kills 2 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 5%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +222
= Stayed the same
K/R at 0.70, ADR at 76.6
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
79 matches · 56% win rate
On Tuesdays +7 ELO, win rate 33%

BenVik loses the most ELO on Mirage: −81 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.10 · Anubis
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
56% better than 72%
0.68 better than 27%
73.7 better than 20%
0.98 better than 40%
46% of 221 duels better than 25%
40% of 53 situations better than 56%
Anubis43
37% better than 11%
0.66 better than 19%
76.4 better than 29%
0.92 better than 20%
44% of 141 duels better than 16%
33% of 24 situations better than 40%
Inferno31
48% better than 39%
0.77 better than 76%
81.8 better than 66%
1.03 better than 60%
56% of 85 duels better than 75%
38% of 16 situations right on the average
Nuke30
60% better than 67%
0.72 better than 32%
81.9 better than 51%
1.00 better than 34%
51% of 103 duels better than 44%
57% of 14 situations better than 86%
Cache18
72% -
0.78 -
83.9 -
1.11-
55% of 62 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BenVik plays

Across 201 matches BenVik averages K/R 0.70, ADR 77.6 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 8 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 69 of 201 matches the rating was 1.10 or higher (34%), in 80 it was below 0.90. In 139 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. BenVik loses the most ELO on Mirage (−81 ELO, win rate 56%). Things go best on Inferno (+62 ELO, win rate 48%). Match no. 4 of the day goes best: 65% win rate. Improved over the last three months: ELO +222. Got weaker: Rating −0.06, Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.6. Last 30 days: 31 matches, win rate 39%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.