Ben2G

United Kingdom
266 matches tracked 79 matches in 30 days
Last updated:

How does Ben2G play?

Rating 0.97 (from 191 matches) K/R 0.70 ADR 77.6 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Ben2G wins 54 of 100 opening duels. 3 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive

Ben2G wins 18 of 100 1v2s. 3 percentage points below the level 10 average (21%).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

39 of 100 kills by Ben2G are headshots. 12 percentage points below the level 10 average (51%).

Headshot rate 39%−12 pp better than 5%
AWP share of kills 12%+1 pp better than 62%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Ben2G gets exactly 3 kills in 3.0 of 100 rounds. 1.1 percentage points below the level 10 average (4.1%).

2K rounds 12.3%−1.1 pp better than 20%
3K rounds 3.0%−1.1 pp better than 9%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 26x 4K, 1 ace in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 6.0 utility damage per round from HEs and mollies. 1.9 above the level 10 average (4.1).

Utility hit rate 41%+6 pp better than 87%
Utility damage per round 6.0+1.9 better than 87%
Enemies flashed per round 0.20−0.10 better than 23%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +2 pp, ELO +179
= Stayed the same
K/R at 0.69, ADR at 77.1, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.72). 0.05 below the level 10 average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
48 matches · 46% win rate
On Wednesdays −27 ELO, win rate 41%

Ben2G loses the most ELO on Mirage: −58 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
53% better than 53%
0.67 better than 17%
73.5 better than 14%
0.95 better than 20%
52% of 289 duels on par
37% of 54 situations better than 47%
Ancient52
52% better than 44%
0.67 better than 14%
80.0 better than 42%
0.95 better than 19%
58% of 238 duels better than 83%
38% of 26 situations on par
Mirage48
46% better than 26%
0.73 better than 42%
79.6 better than 43%
1.02 better than 44%
46% of 176 duels better than 20%
32% of 31 situations better than 30%
Anubis46
52% better than 45%
0.73 better than 43%
82.2 better than 57%
1.00 better than 35%
60% of 240 duels better than 88%
45% of 31 situations better than 71%
Inferno27
52% better than 43%
0.70 better than 25%
77.0 better than 20%
0.86-
56% of 106 duels better than 64%
31% of 13 situations better than 33%
Nuke18
61% better than 65%
0.67 better than 18%
71.9 better than 12%
0.91-
49% of 86 duels better than 36%
36% of 14 situations better than 43%

Compared with players on the same level who have at least 15 matches on the map.

How Ben2G plays

Across 266 matches Ben2G averages K/R 0.70 and ADR 77.6; the rating across the 191 rated matches is 0.97. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 players. Averages 15.6 kills per match with 39% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 63 of 191 matches the rating was 1.10 or higher (33%), in 88 it was below 0.90. In 191 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. Ben2G loses the most ELO on Mirage (−58 ELO, win rate 46%). Things go best on Ancient (+152 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, ELO +179. Unchanged in recent months: K/R at 0.69, ADR at 77.1, Win rate at 52%. Last 30 days: 79 matches, win rate 52%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.