Bemowiak

Niger
98 matches tracked
Last updated:

How does Bemowiak play?

Rating 1.00 K/R 0.74 ADR 83.5 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 98 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+3 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 97%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 92%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 10x 4K, 2 aces in 52 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.08, Headshots +3 pp, Win rate +6 pp
= Stayed the same
ADR at 84.9
▼ Got worse
ELO −107

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −28 ELO
20 matches · 20% win rate
On Dust 2 −8 ELO
23 matches · 48% win rate

Bemowiak loses the most ELO in match 2 of the day: −28 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
64% better than 90%
0.77 better than 73%
85.2 better than 80%
1.05 better than 68%
57% of 190 duels better than 86%
43% of 14 situations better than 65%
Dust 223
48% better than 39%
0.79 better than 85%
90.0 better than 93%
1.09 better than 82%
55% of 128 duels better than 79%
35% of 17 situations better than 41%
Ancient19
37% better than 9%
0.64 better than 14%
74.9 better than 21%
0.83 better than 6%
48% of 81 duels better than 39%
25% of 4 situations better than 20%
Cache6
33% -
0.65 -
71.5 -
0.80-
62% of 34 duels -
14% of 7 situations -
Inferno6
50% -
0.75 -
86.5 -
1.09-
48% of 29 duels -
33% of 6 situations -
Nuke5
40% -
0.70 -
76.8 -
0.95-
45% of 22 duels -
50% of 6 situations -
Anubis3
33% -
0.75 -
88.1 -
1.01-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bemowiak plays

Across 98 matches Bemowiak averages K/R 0.74, ADR 83.5 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 7 players. Averages 16.2 kills per match with 58% headshots. The strongest map is Mirage with a 64% win rate in 36 matches. In 33 of 98 matches the rating was 1.10 or higher (34%), in 43 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Bemowiak loses the most ELO in match 2 of the day (−28 ELO, win rate 20%). Things go best on Mirage (+27 ELO, win rate 64%). From match no. 5 of the day on, things go best: 60% win rate, +20 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +3 pp, Win rate +6 pp. Got weaker: ELO −107. Unchanged in recent months: ADR at 84.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.