Belyard

Russia
73 matches tracked 22 matches in 30 days
Last updated:

How does Belyard play?

Rating 1.00 K/R 0.72 ADR 76.0 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 22% normal 0.90 to 1.09 33% weak 0.75 to 0.89 21% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.8%).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 80%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 7x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 6%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether Belyard is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
22 matches · 41% win rate
In match 2 of the day −18 ELO
20 matches · 40% win rate

Belyard loses the most ELO on Mirage: −64 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.54 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
41% better than 18%
0.69 better than 33%
72.7 better than 17%
0.96 better than 34%
45% of 71 duels better than 22%
41% of 17 situations better than 60%
Anubis17
59% better than 75%
0.73 better than 55%
78.6 better than 44%
0.99 better than 46%
49% of 61 duels better than 45%
64% of 11 situations better than 96%
Dust 211
55% -
0.79 -
83.7 -
1.15-
53% of 45 duels -
25% of 12 situations -
Ancient10
70% -
0.79 -
82.2 -
1.10-
52% of 42 duels -
40% of 5 situations -
Inferno6
50% -
0.57 -
59.0 -
0.79-
25% of 16 duels -
33% of 3 situations -
Nuke3
67% -
0.67 -
74.5 -
0.89-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Belyard plays

Across 73 matches Belyard averages K/R 0.72, ADR 76.0 and a rating of 1.00. Biggest strength: Headshot rate at 52%, better than 79% of level 8 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 8 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 24 of 73 matches the rating was 1.10 or higher (33%), in 25 it was below 0.90. In 49 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. Belyard loses the most ELO on Mirage (−64 ELO, win rate 41%). Things go best in match 1 of the day (+27 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +27 ELO. Last 30 days: 22 matches, win rate 64%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.