Bellf0rt

Netherlands
127 matches tracked
Last updated:

How does Bellf0rt play?

Rating 1.17 K/R 0.82 ADR 85.1 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 127 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (0.97).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.15+0.18 · Ø 0.97 better than 92%
Pistol kills per match 3.2
Knife kills 12 in 127 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 79%
MVPs per match 2.9+0.7 · Ø 2.2 better than 98%
4Ks and aces 17x 4K, 5 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.23, Rating −0.32, ADR −21.1, Win rate −19 pp, ELO −352

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.74 (at the start 0.97). Slightly above the average (0.71).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −32 ELO
20 matches · 35% win rate
On Saturdays +1 ELO, win rate 45%

Bellf0rt loses the most ELO in match 3 of the day: −32 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 61 · Nuke

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 75%
0.79 better than 83%
84.8 better than 77%
1.10 better than 81%
45% of 175 duels better than 21%
28% of 18 situations better than 25%
Mirage30
57% better than 72%
0.84 better than 91%
84.9 better than 75%
1.21 better than 95%
54% of 140 duels better than 72%
35% of 17 situations better than 41%
Ancient18
50% right on the average
0.89 better than 97%
86.6 better than 83%
1.27 better than 98%
49% of 81 duels better than 41%
53% of 17 situations better than 84%
Anubis18
56% better than 67%
0.86 better than 96%
90.5 better than 92%
1.22 better than 97%
56% of 97 duels better than 80%
23% of 13 situations better than 17%
Inferno15
27% better than 1%
0.61 better than 8%
68.3 better than 8%
0.91 better than 20%
50% of 48 duels better than 45%
50% of 2 situations better than 78%
Cache8
63% -
0.90 -
95.4 -
1.32-
59% of 34 duels -
50% of 4 situations -
Nuke6
50% -
0.94 -
94.7 -
1.31-
59% of 56 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bellf0rt plays

Across 127 matches Bellf0rt averages K/R 0.82, ADR 85.1 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 96% of level 8 players. Averages 18.6 kills per match with 55% headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 63 of 127 matches the rating was 1.10 or higher (50%), in 36 it was below 0.90. In 78 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: July 2026 at 1.36. Bellf0rt loses the most ELO in match 3 of the day (−32 ELO, win rate 35%). Things go best on Mirage (+22 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.23, Rating −0.32, ADR −21.1, Win rate −19 pp, ELO −352. Last 30 days: 2 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.