BellYY3

Russia
131 matches tracked
Last updated:

How does BellYY3 play?

Rating 0.99 K/R 0.72 ADR 79.0 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 34% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 2.7
Knife kills 2 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 31%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 15x 4K, 3 aces in 92 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +5.5
= Stayed the same
K/R at 0.73, Rating at 0.99
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
42 matches · 45% win rate
On Dust 2 −21 ELO
38 matches · 61% win rate
In match 3 of the day ±0 ELO
20 matches · 35% win rate

BellYY3 loses the most ELO on Mirage: −26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 20%
0.71 better than 30%
78.7 better than 35%
0.97 better than 23%
42% of 179 duels better than 7%
33% of 24 situations better than 35%
Dust 238
61% better than 80%
0.76 better than 57%
82.8 better than 57%
1.05 right on the average
46% of 171 duels better than 19%
26% of 27 situations better than 17%
Anubis17
41% better than 12%
0.69 better than 21%
76.1 better than 20%
0.97 better than 22%
40% of 83 duels better than 3%
40% of 5 situations better than 53%
Ancient16
63% better than 82%
0.78 better than 63%
81.2 better than 45%
1.07 better than 59%
52% of 64 duels right on the average
45% of 11 situations better than 69%
Nuke8
38% -
0.66 -
76.0 -
0.86-
47% of 32 duels -
0% of 2 situations -
Cache5
40% -
0.75 -
82.3 -
0.99-
64% of 22 duels -
33% of 3 situations -
Inferno4
25% -
0.54 -
58.2 -
0.74-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BellYY3 plays

Across 131 matches BellYY3 averages K/R 0.72, ADR 79.0 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 42 of 131 matches the rating was 1.10 or higher (32%), in 45 it was below 0.90. In 92 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.00. BellYY3 loses the most ELO on Mirage (−26 ELO, win rate 45%). Things go best in match 2 of the day (±0 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: ADR +5.5. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.99. Last 30 days: 1 matches, win rate 0%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.