BellCrannell

Japan
On FACEIT since 2019 187 matches tracked 80 matches in 30 days
Last updated:

How does BellCrannell play?

Rating 0.97 K/R 0.66 ADR 74.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 187 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.3
Knife kills 2 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 2%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 21x 4K, 3 aces in 147 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +5 pp, ELO +349
= Stayed the same
K/R at 0.67, ADR at 74.7, Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −69 ELO
59 matches · 44% win rate
On Mirage −23 ELO
45 matches · 49% win rate
On Sundays −25 ELO, win rate 40%

BellCrannell loses the most ELO in match 1 of the day: −69 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 1.87 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
56% better than 66%
0.64 better than 8%
73.5 better than 15%
0.94 better than 17%
51% of 158 duels right on the average
51% of 39 situations better than 84%
Mirage45
49% better than 37%
0.63 better than 8%
71.9 better than 11%
0.94 better than 20%
52% of 123 duels better than 55%
39% of 36 situations better than 53%
Anubis23
43% better than 20%
0.65 better than 11%
73.8 better than 14%
0.93 better than 17%
46% of 56 duels better than 22%
31% of 13 situations better than 32%
Inferno20
60% better than 68%
0.80 better than 68%
85.1 better than 63%
1.16 better than 76%
59% of 70 duels better than 77%
24% of 17 situations better than 18%
Ancient18
39% better than 13%
0.61 better than 3%
73.3 better than 12%
0.87 better than 4%
45% of 73 duels better than 16%
30% of 10 situations better than 30%
Cache15
73% -
0.70 -
75.4 -
1.07-
40% of 42 duels -
80% of 10 situations -
Nuke13
38% -
0.65 -
74.2 -
0.99-
37% of 35 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BellCrannell plays

Across 187 matches BellCrannell averages K/R 0.66, ADR 74.5 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 60% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 64 of 187 matches the rating was 1.10 or higher (34%), in 85 it was below 0.90. In 147 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. BellCrannell loses the most ELO in match 1 of the day (−69 ELO, win rate 44%). Things go best in match 4 of the day (+25 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +25 ELO. Improved over the last three months: Rating +0.05, Win rate +5 pp, ELO +349. Unchanged in recent months: K/R at 0.67, ADR at 74.7, Headshots at 60%. Last 30 days: 80 matches, win rate 53%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.