Bekissimo

China
On FACEIT since 2020 75 matches tracked 28 matches in 30 days
Last updated:

How does Bekissimo play?

Rating 1.15 K/R 0.84 ADR 92.4 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 75 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

47% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 47%+25 pp · Ø 22% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.9
Knife kills 2 in 75 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.9% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 8.9%+4.8 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 15x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.23, Rating +0.36, ADR +17.9, Win rate +12 pp, ELO +611
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months: 0.94 (at the start 0.71). Well above the average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 64 · Dust 2
  2. Highest rating in a match: 2.14 · Ancient
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis19
68% better than 91%
0.90 better than 95%
97.9 better than 98%
1.26 better than 95%
58% of 113 duels better than 81%
50% of 4 situations better than 75%
Mirage19
42% better than 16%
0.81 better than 77%
89.4 better than 85%
1.09 better than 66%
58% of 119 duels better than 83%
45% of 11 situations better than 72%
Dust 214
64% -
0.88 -
97.5 -
1.20-
61% of 125 duels -
40% of 15 situations -
Ancient13
77% -
0.82 -
88.4 -
1.12-
56% of 79 duels -
40% of 5 situations -
Inferno6
67% -
0.79 -
90.7 -
1.07-
66% of 38 duels -
0% of 2 situations -
Nuke3
33% -
0.77 -
77.5 -
0.94-
45% of 11 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bekissimo plays

Across 75 matches Bekissimo averages K/R 0.84, ADR 92.4 and a rating of 1.15. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 55% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 38 of 75 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 28 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.40. Improved over the last three months: K/R +0.23, Rating +0.36, ADR +17.9, Win rate +12 pp, ELO +611. Got weaker: Headshots −4 pp. Last 30 days: 28 matches, win rate 68%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.