Bekee

SK
91 matches tracked 21 matches in 30 days
Last updated:

How does Bekee play?

Rating 1.00 (from 69 matches) K/R 0.73 ADR 83.1 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65% on level 5
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Bekee gets the first kill in 12 of 100 rounds. 2 percentage points above the level 5 average (10%).

Rounds with first kill 12%+2 pp better than 82%
Opening duels won 50%+1 pp better than 57%

Clutch

Average
Last one alive

Bekee wins 51 of 100 1v1s. 13 percentage points above the level 5 average (38%).

Clutch 1v1 won 51%+13 pp better than 97%
Clutch 1v2 won 20%−1 pp better than 44%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

50 of 100 kills by Bekee are headshots. 6 percentage points above the level 5 average (44%).

Headshot rate 50%+6 pp better than 83%
AWP share of kills 6%−4 pp better than 33%
K/D 0.98+0.02 better than 58%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Averages 2.5 round MVPs per match. 0.4 above the level 5 average (2.1).

2K rounds 12.6%−0.1 pp better than 47%
3K rounds 4.6%+0.9 pp better than 87%
MVPs per match 2.5+0.4 better than 91%
4Ks and aces 14x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

29 of 100 nades by Bekee deal damage or blind an enemy. 6 percentage points below the level 5 average (35%).

Utility hit rate 29%−6 pp better than 18%
Utility damage per round 5.0+1.1 better than 74%
Enemies flashed per round 0.34+0.09 better than 73%
Deaths per round 75%+2 pp better than 30%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 82.8, Win rate at 49%
▼ Got worse
K/R −0.06, ELO −62

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.78). 0.02 above the level 5 average (0.70).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 1.71 · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 27%
0.72 better than 54%
82.2 better than 73%
0.99 better than 54%
46% of 123 duels better than 31%
65% of 17 situations better than 96%
Dust 217
47% better than 44%
0.72 better than 58%
80.3 better than 59%
1.00 better than 61%
50% of 70 duels better than 58%
35% of 17 situations better than 45%
Inferno17
35% better than 7%
0.75 better than 75%
84.8 better than 81%
0.98-
49% of 73 duels better than 47%
50% of 8 situations better than 79%
Anubis14
79% -
0.75 -
83.2 -
1.07-
46% of 79 duels -
75% of 12 situations -
Ancient8
50% -
0.74 -
87.0 -
0.95-
65% of 48 duels -
20% of 5 situations -
Nuke4
50% -
0.59 -
72.9 -
0.62-
58% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Bekee plays

Across 91 matches Bekee averages K/R 0.73 and ADR 83.1; the rating across the 69 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 51%, better than 97% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 18% of level 5 players. Averages 15.7 kills per match with 50% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 25 of 69 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 69 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Things go best on Mirage (+52 ELO, win rate 43%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, ELO −62. Unchanged in recent months: ADR at 82.8, Win rate at 49%. Last 30 days: 21 matches, win rate 48%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.