Bekee
How does Bekee play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 775 players on level 5, each player over up to their last 100 matches.
Opening
AverageBekee gets the first kill in 12 of 100 rounds. 2 percentage points above the level 5 average (10%).
Clutch
AverageBekee wins 51 of 100 1v1s. 13 percentage points above the level 5 average (38%).
Weapons and aim
Average50 of 100 kills by Bekee are headshots. 6 percentage points above the level 5 average (44%).
Impact
StrengthAverages 2.5 round MVPs per match. 0.4 above the level 5 average (2.1).
Utility and deaths
Average29 of 100 nades by Bekee deal damage or blind an enemy. 6 percentage points below the level 5 average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.78). 0.02 above the level 5 average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01.
Damage per round (ADR)
Best month: June 2026 with 88.3. Last 3 months: 82.8 (at the start 84.3). 4.9 above the level 5 average (77.9).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 51% (at the start 49%). 7 percentage points above the level 5 average (44%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 49% (at the start 50%). On par with the level 5 average (49%).
Best month: July 2026 with 1,150. Last 3 months: 1,088 (at the start 1,150).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 64%.
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 27 · Dust 2
- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 1.71 · Mirage
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bekee plays
Across 91 matches Bekee averages K/R 0.73 and ADR 83.1; the rating across the 69 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 51%, better than 97% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 18% of level 5 players. Averages 15.7 kills per match with 50% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 25 of 69 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 69 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Things go best on Mirage (+52 ELO, win rate 43%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, ELO −62. Unchanged in recent months: ADR at 82.8, Win rate at 49%. Last 30 days: 21 matches, win rate 48%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.