Bek564

Uzbekistan
62 matches tracked
Last updated:

How does Bek564 play?

Rating 0.95 K/R 0.71 ADR 75.9 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 27% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 82%
Opening duels won 49%+1 pp · Ø 48% better than 57%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 95%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so clearly below the average (43%).

Headshot rate 38%−5 pp · Ø 43% better than 28%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 0.940.00 · Ø 0.94 right on the average
Pistol kills per match 2.3
Knife kills 3 in 62 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.4%).

2K rounds 14.3%+1.9 pp · Ø 12.4% better than 91%
3K rounds 3.5%−0.1 pp · Ø 3.6% better than 51%
MVPs per match 1.8−0.3 · Ø 2.1 better than 25%
4Ks and aces 3x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.23).

Utility hit rate 32%−2 pp · Ø 34% better than 41%
Utility damage per round 1.6−2.0 · Ø 3.6 better than 6%
Enemies flashed per round 0.04−0.19 · Ø 0.23 better than 2%
Deaths per round 76%+3 pp · Ø 73% better than 28%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.06, Rating +0.07, ELO +82
= Stayed the same
ADR at 75.5, Headshots at 38%, Win rate at 43%
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.67). Slightly above the average (0.69).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 27 · Inferno

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 27%
0.79 better than 90%
81.4 better than 74%
1.06 better than 84%
56% of 94 duels better than 91%
50% of 14 situations better than 82%
Dust 215
40% better than 21%
0.63 better than 18%
66.3 better than 6%
0.90 better than 29%
45% of 78 duels better than 33%
33% of 15 situations better than 45%
Ancient7
57% -
0.71 -
79.5 -
0.92-
33% of 27 duels -
67% of 3 situations -
Anubis7
57% -
0.70 -
86.1 -
0.97-
51% of 49 duels -
25% of 4 situations -
Inferno7
43% -
0.72 -
76.2 -
0.97-
71% of 24 duels -
100% of 1 situations -
Nuke3
67% -
0.72 -
71.6 -
0.94-
43% of 21 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bek564 plays

Across 62 matches Bek564 averages K/R 0.71, ADR 75.9 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 95% of level 4 players. Most room to improve: Utility damage per round at 1.6, better than only 6% of level 4 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Mirage with a 42% win rate in 19 matches. In 16 of 62 matches the rating was 1.10 or higher (26%), in 30 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 1 ace. Improved over the last three months: K/R +0.06, Rating +0.07, ELO +82. Unchanged in recent months: ADR at 75.5, Headshots at 38%, Win rate at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.