Bejubaby

MN
153 matches tracked 50 matches in 30 days
ELO ▲ 136
2,021
30-day peak: 2,021
Rank SEA ▲ 943 places
#5,898
MN #2,163 in MN
30 days · prev. #6,841 · best #4,446
Last updated:

How does Bejubaby play?

Rating 1.04 K/R 0.76 ADR 81.6 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 153 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 1.04+0.02 · Ø 1.02 better than 61%
Pistol kills per match 3.0
Knife kills 2 in 153 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 77%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 23%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
Whether Bejubaby is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 153 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
40 matches · 50% win rate
On Dust 2 −18 ELO
40 matches · 38% win rate
In match 2 of the day +6 ELO
24 matches · 38% win rate

Bejubaby loses the most ELO on Mirage: −20 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 45 · Inferno

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
38% better than 12%
0.74 better than 58%
80.3 better than 53%
1.00 better than 46%
48% of 180 duels better than 37%
36% of 25 situations better than 46%
Mirage40
50% better than 46%
0.79 better than 77%
86.5 better than 80%
1.05 better than 63%
52% of 185 duels better than 58%
33% of 21 situations better than 36%
Ancient32
63% better than 86%
0.82 better than 86%
83.8 better than 69%
1.16 better than 89%
58% of 137 duels better than 85%
23% of 30 situations better than 15%
Inferno14
36% -
0.68 -
73.0 -
0.98-
47% of 60 duels -
43% of 7 situations -
Cache10
40% -
0.71 -
79.7 -
0.95-
54% of 50 duels -
100% of 4 situations -
Anubis9
67% -
0.66 -
77.3 -
0.90-
51% of 45 duels -
0% of 1 situations -
Nuke6
50% -
0.84 -
86.1 -
1.14-
65% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bejubaby plays

Across 153 matches Bejubaby averages K/R 0.76, ADR 81.6 and a rating of 1.04. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Utility damage per round at 3.2, better than only 23% of level 9 players. Averages 16.5 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 61 of 153 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 153 matches with detailed stats: 26 4Ks and 2 aces. Bejubaby loses the most ELO on Mirage (−20 ELO, win rate 50%). Things go best on Ancient (+55 ELO, win rate 63%). Match no. 3 of the day goes best: 57% win rate, −1 ELO. Last 30 days: 50 matches, win rate 44%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.