Beethuuu

Myanmar
On FACEIT since 2025 180 matches tracked 24 matches in 30 days
ELO
2,194
Peak across the last 180 matches: 2,231
Rank SEA ▼ 79 places
#3,258
Myanmar #20 in Myanmar
30 days · prev. #3,179 · best #3,089
Last updated:

How does Beethuuu play?

Rating 0.90 (from 150 matches) K/R 0.64 ADR 70.0 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.87−0.15 · Ø 1.02 better than 5%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 14x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.0, Headshots +2 pp
= Stayed the same
Rating at 0.89
▼ Got worse
Win rate −4 pp, ELO −126

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.66 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
46 matches · 54% win rate
On Thursdays ±0 ELO, win rate 40%

Beethuuu loses the most ELO on Dust 2: −13 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.88 · Inferno

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
67% better than 94%
0.66 better than 16%
71.0 better than 9%
0.95 better than 26%
43% of 208 duels better than 11%
36% of 33 situations better than 44%
Dust 246
54% better than 60%
0.61 better than 4%
66.8 better than 2%
0.84 better than 3%
49% of 191 duels better than 37%
42% of 24 situations better than 63%
Inferno21
62% better than 78%
0.65 better than 15%
68.7 better than 4%
0.93 better than 19%
52% of 58 duels right on the average
55% of 11 situations better than 89%
Ancient18
44% better than 24%
0.62 better than 5%
68.1 better than 3%
0.83 better than 3%
47% of 64 duels better than 27%
38% of 8 situations right on the average
Anubis16
44% better than 24%
0.68 better than 22%
76.1 better than 23%
0.94-
54% of 65 duels better than 65%
57% of 7 situations better than 90%
Nuke12
33% -
0.69 -
74.2 -
0.90-
46% of 24 duels -
25% of 4 situations -
Cache5
40% -
0.65 -
69.2 -
0.72-
38% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beethuuu plays

Across 180 matches Beethuuu averages K/R 0.64 and ADR 70.0; the rating across the 150 rated matches is 0.90. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.0, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 63% headshots. The strongest map is Mirage with a 67% win rate in 61 matches. In 33 of 150 matches the rating was 1.10 or higher (22%), in 74 it was below 0.90. In 110 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 0.94. Beethuuu loses the most ELO on Dust 2 (−13 ELO, win rate 54%). Improved over the last three months: K/R +0.04, ADR +4.0, Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −126. Unchanged in recent months: Rating at 0.89. Last 30 days: 24 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.