Bebrich33

Russia
75 matches tracked 21 matches in 30 days
Last updated:

How does Bebrich33 play?

Rating 0.97 K/R 0.69 ADR 76.0 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 29%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+7 pp · Ø 37% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 46%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (42%).

Headshot rate 32%−10 pp · Ø 42% better than 7%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.97+0.04 · Ø 0.93 better than 73%
Pistol kills per match 1.8
Knife kills 3 in 75 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.3%).

2K rounds 14.2%+1.9 pp · Ø 12.3% better than 92%
3K rounds 3.2%−0.4 pp · Ø 3.6% better than 42%
MVPs per match 1.9−0.1 · Ø 2.0 better than 41%
4Ks and aces 8x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (74%). Lower is better.

Utility hit rate 35%+2 pp · Ø 33% better than 60%
Utility damage per round 2.5−0.9 · Ø 3.4 better than 25%
Enemies flashed per round 0.22−0.01 · Ø 0.23 better than 49%
Deaths per round 71%−3 pp · Ø 74% better than 86%

Progress

One value per month, dashed line is the level 3 average
Whether Bebrich33 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −20 ELO
20 matches · 30% win rate
In match 1 of the day +31 ELO
24 matches · 33% win rate

Bebrich33 loses the most ELO in match 2 of the day: −20 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 1.88 · Inferno

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
33% better than 8%
0.67 better than 41%
75.3 better than 46%
0.92 better than 43%
44% of 86 duels better than 28%
47% of 17 situations better than 78%
Anubis15
53% better than 58%
0.66 better than 38%
70.3 better than 18%
0.91 better than 40%
45% of 38 duels better than 32%
60% of 10 situations better than 91%
Dust 214
36% -
0.68 -
74.7 -
0.96-
46% of 56 duels -
44% of 9 situations -
Ancient7
29% -
0.76 -
83.7 -
1.06-
30% of 33 duels -
50% of 8 situations -
Nuke6
67% -
0.77 -
81.2 -
1.14-
64% of 22 duels -
0% of 9 situations -
Cache4
50% -
0.54 -
60.9 -
0.72-
45% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bebrich33 plays

Across 75 matches Bebrich33 averages K/R 0.69, ADR 76.0 and a rating of 0.97. Biggest strength: Deaths per round at just 71% (lower is better), better than 86% of level 3 players. Most room to improve: Headshot rate at 32%, better than only 7% of level 3 players. Averages 14.9 kills per match with 32% headshots. The strongest map is Anubis with a 53% win rate in 15 matches. In 23 of 75 matches the rating was 1.10 or higher (31%), in 33 it was below 0.90. In 59 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Bebrich33 loses the most ELO in match 2 of the day (−20 ELO, win rate 30%). Things go best on Mirage (+59 ELO, win rate 33%). Last 30 days: 21 matches, win rate 43%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.