Bebim-

Sweden
100 matches tracked
Last updated:

How does Bebim- play?

Rating 1.14 K/R 0.83 ADR 87.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 100 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 2.9
Knife kills 3 in 100 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

MVPs per match 2.9+0.6 · Ø 2.3 better than 93%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Deaths per round 71%−1 pp · Ø 72% better than 61%

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
20 matches · 50% win rate
On Ancient −9 ELO
24 matches · 58% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 42%

Bebim- loses the most ELO on Dust 2: −20 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.08 · Dust 2
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% better than 44%
0.81 better than 81%
90.5 better than 90%
1.11 better than 77%
55% of 162 duels better than 74%
33% of 30 situations better than 36%
Ancient24
58% better than 68%
0.84 better than 88%
89.0 better than 84%
1.15 better than 85%
57% of 129 duels better than 80%
27% of 11 situations better than 22%
Dust 220
50% better than 44%
0.84 better than 88%
86.3 better than 75%
1.18 better than 89%
62% of 82 duels better than 94%
45% of 20 situations better than 72%
Cache8
63% -
0.76 -
77.1 -
1.12-
69% of 26 duels -
50% of 4 situations -
Inferno8
50% -
0.91 -
94.0 -
1.28-
42% of 26 duels -
33% of 9 situations -
Nuke5
20% -
0.78 -
80.6 -
1.02-
63% of 30 duels -
60% of 5 situations -
Anubis3
67% -
0.85 -
83.2 -
1.20-
56% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bebim- plays

Across 100 matches Bebim- averages K/R 0.83, ADR 87.8 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 88% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 56 of 100 matches the rating was 1.10 or higher (56%), in 28 it was below 0.90. Bebim- loses the most ELO on Dust 2 (−20 ELO, win rate 50%). Things go best on Mirage (+6 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.