Beax

Hungary
On FACEIT since 2014 139 matches tracked 16 matches in 30 days
Last updated:

How does Beax play?

Rating 0.97 (from 119 matches) K/R 0.71 ADR 74.7 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 9x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +4 pp, Win rate +6 pp, ELO +66
= Stayed the same
ADR at 73.6
▼ Got worse
K/R −0.05

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
27 matches · 48% win rate
From match 5 of the day −8 ELO
31 matches · 48% win rate
Between 0:00 and 6:00 +5 ELO, win rate 43%
On Mondays −86 ELO, win rate 35%

Beax loses the most ELO on Dust 2: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 40%
0.76 better than 61%
77.8 better than 36%
0.98 better than 35%
52% of 238 duels better than 58%
22% of 23 situations better than 12%
Inferno36
53% right on the average
0.63 better than 8%
70.5 better than 6%
0.93 better than 19%
50% of 163 duels better than 39%
55% of 22 situations better than 89%
Dust 227
48% better than 38%
0.64 better than 8%
71.9 better than 10%
0.94 better than 19%
37% of 114 duels better than 2%
22% of 9 situations better than 13%
Nuke14
71% -
0.67 -
72.0 -
0.96-
50% of 78 duels -
71% of 7 situations -
Cache13
54% -
0.78 -
76.8 -
1.07-
58% of 60 duels -
14% of 7 situations -
Anubis4
75% -
1.03 -
94.9 -
1.19-
52% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beax plays

Across 139 matches Beax averages K/R 0.71 and ADR 74.7; the rating across the 119 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 39% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 33 of 119 matches the rating was 1.10 or higher (28%), in 54 it was below 0.90. In 93 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Beax loses the most ELO on Dust 2 (−30 ELO, win rate 48%). Things go best on Inferno (+30 ELO, win rate 53%). Match no. 1 of the day goes best: 62% win rate, −33 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp, Win rate +6 pp, ELO +66. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 73.6. Last 30 days: 16 matches, win rate 38%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.