Beatsu

Japan
On FACEIT since 2020 244 matches tracked 64 matches in 30 days
Last updated:

How does Beatsu play?

Rating 1.08 K/R 0.80 ADR 85.5 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 244 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.3
Knife kills 2 in 244 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 51x 4K, 5 aces in 199 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
ADR at 85.2
▼ Got worse
K/R −0.05, Rating −0.08, Headshots −4 pp, ELO −80

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
90 matches · 49% win rate
On Dust 2 −7 ELO
65 matches · 51% win rate
On Tuesdays +30 ELO, win rate 43%

Beatsu loses the most ELO on Mirage: −71 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.56 · Anubis
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
49% better than 37%
0.82 better than 80%
87.7 better than 80%
1.09 better than 66%
56% of 529 duels better than 76%
27% of 30 situations better than 20%
Dust 265
51% better than 49%
0.79 better than 71%
84.3 better than 64%
1.08 better than 63%
51% of 337 duels right on the average
21% of 34 situations better than 12%
Ancient39
54% better than 57%
0.81 better than 77%
87.4 better than 77%
1.11 better than 73%
52% of 197 duels right on the average
38% of 26 situations right on the average
Anubis26
46% better than 28%
0.76 better than 56%
82.8 better than 57%
1.03 better than 46%
53% of 125 duels better than 57%
44% of 18 situations better than 62%
Nuke16
44% better than 16%
0.77 better than 55%
79.2 better than 33%
1.05 better than 48%
46% of 84 duels better than 19%
42% of 19 situations better than 55%
Inferno5
100% -
0.83 -
88.7 -
1.12-
70% of 27 duels -
50% of 2 situations -
Cache3
33% -
0.68 -
73.2 -
0.91-
40% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beatsu plays

Across 244 matches Beatsu averages K/R 0.80, ADR 85.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Ancient with a 54% win rate in 39 matches. In 113 of 244 matches the rating was 1.10 or higher (46%), in 78 it was below 0.90. In 199 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: July 2026 at 1.15. Beatsu loses the most ELO on Mirage (−71 ELO, win rate 49%). Things go best on Ancient (+60 ELO, win rate 54%). Match no. 3 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.05, Rating −0.08, Headshots −4 pp, ELO −80. Unchanged in recent months: ADR at 85.2. Last 30 days: 64 matches, win rate 52%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.