BeastAx

Kazakhstan
On FACEIT since 2023 227 matches tracked 98 matches in 30 days
ELO ▲ 205
2,714
30-day peak: 2,803
Rank EU
#24,402
Kazakhstan #792 in Kazakhstan
Last updated:

How does BeastAx play?

Rating 1.05 (from 201 matches) K/R 0.76 ADR 81.9 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 201 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1
Zeus kills1 in 227 matches
Knife kills 15 in 227 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 4 aces in 201 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.5, Win rate −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −5 ELO
26 matches · 58% win rate
In match 4 of the day ±0 ELO
27 matches · 52% win rate
Between 0:00 and 6:00 +60 ELO, win rate 49%

BeastAx loses the most ELO on Anubis: −5 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
66% better than 92%
0.79 better than 69%
84.7 better than 66%
1.06 better than 54%
48% of 356 duels better than 26%
38% of 40 situations right on the average
Dust 247
43% better than 18%
0.71 better than 32%
80.3 better than 43%
0.95 better than 18%
43% of 246 duels better than 11%
37% of 19 situations better than 42%
Ancient39
54% better than 55%
0.81 better than 76%
84.8 better than 63%
1.12 better than 75%
52% of 162 duels right on the average
46% of 28 situations better than 71%
Nuke28
61% better than 71%
0.70 better than 26%
73.2 better than 14%
0.99 better than 31%
44% of 134 duels better than 11%
44% of 16 situations better than 59%
Anubis26
58% better than 66%
0.78 better than 64%
81.4 better than 46%
1.09 better than 63%
48% of 130 duels better than 27%
27% of 15 situations better than 23%
Inferno9
67% -
0.85 -
88.0 -
1.18-
55% of 62 duels -
0% of 3 situations -
Cache3
67% -
0.66 -
73.2 -
0.93-
26% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BeastAx plays

Across 227 matches BeastAx averages K/R 0.76 and ADR 81.9; the rating across the 201 rated matches is 1.05. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Mirage with a 66% win rate in 73 matches. In 78 of 201 matches the rating was 1.10 or higher (39%), in 67 it was below 0.90. In 201 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: August 2026 at 1.23. BeastAx loses the most ELO on Anubis (−5 ELO, win rate 58%). Things go best on Mirage (+60 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +30 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.06, ADR −5.5, Win rate −5 pp. Last 30 days: 98 matches, win rate 55%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.