Bearv7

USA
On FACEIT since 2016 76 matches tracked
ELO
2,139
Peak across the last 63 matches: 2,151
Rank NA ▼ 104 places
#5,049
USA #2,810 in USA
30 days · prev. #4,945 · best #4,698
Last updated:

How does Bearv7 play?

Rating 0.96 K/R 0.68 ADR 72.3 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 94%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.96−0.06 · Ø 1.02 better than 27%
Pistol kills per match 2.7
Knife kills 2 in 63 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.2%).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 6%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 3x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 53%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,151
▼ Got worse
K/R −0.08, Rating −0.14, ADR −7.1, Headshots −2 pp, Win rate −14 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
21 matches · 43% win rate

Bearv7 loses the most ELO on Mirage: −31 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.84 · Inferno
  3. Most kills in a match: 32 · Cache

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 20%
0.64 better than 10%
70.5 better than 8%
0.86 better than 6%
56% of 77 duels better than 79%
38% of 13 situations right on the average
Dust 212
58% -
0.65 -
72.8 -
0.93-
48% of 44 duels -
100% of 2 situations -
Anubis11
55% -
0.68 -
74.0 -
0.95-
57% of 37 duels -
30% of 10 situations -
Nuke10
60% -
0.76 -
71.3 -
1.15-
58% of 36 duels -
25% of 8 situations -
Inferno7
86% -
0.67 -
70.1 -
0.99-
55% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bearv7 plays

Across 63 matches Bearv7 averages K/R 0.68, ADR 72.3 and a rating of 0.96. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.3, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 59% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 19 of 63 matches the rating was 1.10 or higher (30%), in 28 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. Bearv7 loses the most ELO on Mirage (−31 ELO, win rate 43%). Things go best in match 1 of the day (−16 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −16 ELO. Got weaker: K/R −0.08, Rating −0.14, ADR −7.1, Headshots −2 pp, Win rate −14 pp. Unchanged in recent months: ELO at 2,151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.