Beardman_

Turks & Caicos Islands
127 matches tracked 76 matches in 30 days
Last updated:

How does Beardman_ play?

Rating 0.88 K/R 0.59 ADR 64.3 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.90−0.13 · Ø 1.03 better than 17%
Pistol kills per match 2.2
Knife kills 1 in 127 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 10%
3K rounds 2.2%−1.9 pp · Ø 4.1% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 7x 4K, 0 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 17%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 7 average
Whether Beardman_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.56
SepOct

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +31 ELO
27 matches · 41% win rate
On Sundays −31 ELO, win rate 39%

Beardman_ loses the most ELO in match 1 of the day: +31 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.61 · Inferno

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
41% better than 19%
0.51 better than 1%
58.1 better than 1%
0.79 better than 2%
44% of 78 duels better than 19%
36% of 22 situations better than 44%
Inferno27
67% better than 89%
0.66 better than 29%
67.1 better than 7%
1.02 better than 63%
53% of 45 duels better than 66%
52% of 29 situations better than 84%
Ancient18
50% right on the average
0.59 better than 3%
63.3 better than 1%
0.89 better than 16%
49% of 41 duels better than 44%
36% of 11 situations better than 47%
Nuke15
60% better than 74%
0.62 better than 7%
70.1 better than 11%
0.88 better than 10%
53% of 38 duels better than 62%
43% of 7 situations better than 55%
Cache13
38% -
0.56 -
60.0 -
0.79-
42% of 24 duels -
13% of 8 situations -
Dust 212
42% -
0.60 -
68.3 -
0.85-
56% of 34 duels -
29% of 7 situations -
Anubis8
50% -
0.68 -
73.4 -
1.04-
61% of 18 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beardman_ plays

Across 127 matches Beardman_ averages K/R 0.59, ADR 64.3 and a rating of 0.88. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 7 players. Most room to improve: Damage per round (ADR) at 64.3, better than only 1% of level 7 players. Averages 13.0 kills per match with 39% headshots. The strongest map is Inferno with a 67% win rate in 27 matches. In 27 of 127 matches the rating was 1.10 or higher (21%), in 73 it was below 0.90. In 127 matches with detailed stats: 7 4Ks and 0 aces. Beardman_ loses the most ELO in match 1 of the day (+31 ELO, win rate 41%). Things go best on Inferno (+57 ELO, win rate 67%). From match no. 5 of the day on, things go best: 56% win rate, −12 ELO. Last 30 days: 76 matches, win rate 50%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.