BealSteal

Russia
On FACEIT since 2020 75 matches tracked 34 matches in 30 days
Last updated:

How does BealSteal play?

Rating 0.99 (from 54 matches) K/R 0.76 ADR 79.6 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 13% weak 0.75 to 0.89 24% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 30%+19 pp · Ø 11% better than 95%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.5
Knife kills 2 in 75 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 8x 4K, 1 ace in 52 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 3%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.47, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −7.6, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.74 (at the start 0.82). Right on the average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.85 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 21%
0.79 better than 70%
80.8 better than 49%
1.02-
48% of 60 duels better than 29%
29% of 7 situations better than 23%
Dust 213
62% -
0.73 -
75.2 -
0.95-
45% of 40 duels -
20% of 5 situations -
Anubis11
36% -
0.69 -
75.8 -
0.90-
56% of 57 duels -
75% of 4 situations -
Nuke11
55% -
0.74 -
78.0 -
0.84-
44% of 34 duels -
50% of 2 situations -
Inferno8
75% -
0.81 -
81.7 -
1.19-
46% of 28 duels -
100% of 1 situations -
Ancient7
57% -
0.82 -
85.5 -
1.08-
73% of 22 duels -
50% of 2 situations -
Cache4
25% -
0.76 -
78.0 -
1.05-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BealSteal plays

Across 75 matches BealSteal averages K/R 0.76 and ADR 79.6; the rating across the 54 rated matches is 0.99. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 41% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 20 of 54 matches the rating was 1.10 or higher (37%), in 27 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. Things go best from match 5 of the day (−24 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, −24 ELO. Improved over the last three months: Rating +0.47, Headshots +4 pp. Got weaker: K/R −0.08, ADR −7.6, Win rate −13 pp. Last 30 days: 34 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.