BeZus

USA
On FACEIT since 2020 329 matches tracked 94 matches in 30 days
ELO ▼ 6
2,113
30-day peak: 2,238
Rank NA ▼ 1,395 places
#5,372 #3,024 in US
30 days · before #3,977 · best #3,977
Last updated:

How does BeZus play?

Rating 0.99 (from 114 matches) K/R 0.71 ADR 76.1 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 114 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 5%−6 pp better than 30%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.3
Knife kills 9 in 329 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 42x 4K, 4 aces in 270 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp, ELO +65
= Stayed the same
K/R at 0.71, ADR at 75.9, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 329 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −226 ELO
74 matches · 39% wins
On Mirage −217 ELO
90 matches · 43% wins
On Ancient −131 ELO
24 matches · 29% wins

BeZus loses the most ELO on Dust 2: −226 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Inferno
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
43% better than 18%
0.71 better than 35%
75.4 better than 23%
1.03 better than 48%
54% of 373 duels better than 64%
34% of 68 situations better than 38%
Dust 274
39% better than 10%
0.70 better than 30%
77.2 better than 31%
0.98 better than 30%
48% of 314 duels better than 31%
37% of 49 situations better than 47%
Anubis59
69% better than 95%
0.74 level
78.3 better than 36%
1.02 better than 41%
51% of 272 duels level
43% of 37 situations better than 62%
Nuke34
59% better than 58%
0.67 better than 15%
72.6 better than 13%
0.91–
50% of 121 duels better than 32%
29% of 24 situations better than 29%
Cache26
54% –
0.76 –
79.0 –
1.06–
54% of 97 duels –
41% of 17 situations –
Ancient24
29% better than 2%
0.63 better than 4%
68.6 better than 2%
0.81 better than 1%
49% of 106 duels better than 37%
45% of 11 situations better than 74%
Inferno18
44% better than 19%
0.77 better than 62%
80.3 better than 42%
1.11–
59% of 70 duels better than 81%
33% of 12 situations better than 36%
Vertigo4
50% –
0.80 –
79.5 –
1.21–
47% of 17 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How BeZus plays

Across 329 matches BeZus averages K/R 0.71 and ADR 76.1; the rating across the 114 rated matches is 0.99. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 15.6 kills per match, 54% of them headshots. The strongest map is Anubis with a 69% win rate in 59 matches. In 37 of 114 matches the rating was 1.10 or higher (32%), in 46 it was below 0.90. In 270 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. BeZus loses the most ELO on Dust 2 (−226 ELO, win rate 39%). Things go best on Anubis (+316 ELO, win rate 69%). Improved over the last three months: Win rate +4 pp, ELO +65. Unchanged in recent months: K/R at 0.71, ADR at 75.9, Headshots at 54%. Last 30 days: 94 matches, win rate 49%, ELO balance −55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.