BeWater_

Tuvalu
On FACEIT since 2017 289 matches tracked 28 matches in 30 days
Last updated:

How does BeWater_ play?

Rating 1.09 (from 266 matches) K/R 0.78 ADR 82.8 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 266 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.2
Knife kills 6 in 289 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 62x 4K, 4 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +115
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 83.3, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −114 ELO
59 matches · 51% win rate
In match 2 of the day +4 ELO
64 matches · 48% win rate
On Sundays +19 ELO, win rate 43%

BeWater_ loses the most ELO on Anubis: −114 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 43 · Anubis
  3. Highest rating in a match: 2.84 · Dust 2

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
63% better than 85%
0.82 better than 81%
85.7 better than 71%
1.16 better than 83%
49% of 394 duels better than 37%
42% of 50 situations better than 62%
Anubis59
51% better than 45%
0.77 better than 61%
85.1 better than 69%
1.07 better than 58%
47% of 355 duels better than 27%
47% of 34 situations better than 69%
Inferno51
61% better than 71%
0.80 better than 68%
83.3 better than 54%
1.12 better than 66%
52% of 256 duels better than 36%
33% of 24 situations better than 39%
Ancient45
42% better than 19%
0.73 better than 42%
78.9 better than 35%
1.02 better than 46%
51% of 236 duels better than 45%
48% of 23 situations better than 74%
Mirage16
31% better than 2%
0.69 better than 25%
73.8 better than 16%
0.94 better than 20%
49% of 95 duels better than 36%
50% of 6 situations better than 82%
Nuke12
42% -
0.67 -
71.4 -
0.91-
47% of 60 duels -
40% of 5 situations -
Cache5
40% -
0.78 -
89.6 -
1.10-
52% of 33 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BeWater_ plays

Across 289 matches BeWater_ averages K/R 0.78 and ADR 82.8; the rating across the 266 rated matches is 1.09. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Dust 2 with a 63% win rate in 99 matches. In 131 of 266 matches the rating was 1.10 or higher (49%), in 88 it was below 0.90. In 216 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. BeWater_ loses the most ELO on Anubis (−114 ELO, win rate 51%). Things go best on Dust 2 (+93 ELO, win rate 63%). Match no. 3 of the day goes best: 61% win rate, +19 ELO. Improved over the last three months: Win rate +4 pp, ELO +115. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 83.3, Headshots at 59%. Last 30 days: 28 matches, win rate 57%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.