BdkK7uls7L

Russia
On FACEIT since 2024 201 matches tracked 39 matches in 30 days
ELO ▲ 241
3,064
30-day peak: 3,064
Rank EU ▲ 3,215 places
#6,319
Russia #1,777 in Russia
30 days · prev. #9,534 · best #5,530
Last updated:

How does BdkK7uls7L play?

Rating 1.15 K/R 0.81 ADR 83.7 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 201 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 2.5
Zeus kills1 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 38x 4K, 5 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +10.0, Win rate +29 pp, ELO +294
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
41 matches · 49% win rate
From match 5 of the day −79 ELO
45 matches · 47% win rate
Between 12:00 and 18:00 +12 ELO, win rate 49%
On Mondays ±0 ELO, win rate 45%

BdkK7uls7L loses the most ELO on Anubis: −90 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 2.59 · Dust 2
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
60% better than 72%
0.81 better than 72%
83.6 better than 56%
1.16 better than 78%
58% of 271 duels better than 79%
30% of 37 situations better than 23%
Dust 244
45% better than 17%
0.78 better than 60%
82.4 better than 52%
1.10 better than 58%
51% of 216 duels better than 41%
32% of 25 situations better than 29%
Anubis41
49% better than 28%
0.80 better than 72%
81.8 better than 51%
1.12 better than 68%
53% of 163 duels right on the average
44% of 25 situations better than 65%
Ancient25
64% better than 78%
0.79 better than 66%
82.8 better than 52%
1.15 better than 77%
53% of 123 duels right on the average
73% of 11 situations better than 98%
Nuke22
45% better than 15%
0.88 better than 89%
89.2 better than 78%
1.23 better than 87%
63% of 112 duels better than 90%
35% of 17 situations better than 37%
Inferno7
71% -
0.89 -
89.8 -
1.26-
53% of 32 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BdkK7uls7L plays

Across 201 matches BdkK7uls7L averages K/R 0.81, ADR 83.7 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 114 of 201 matches the rating was 1.10 or higher (57%), in 52 it was below 0.90. In 152 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: August 2026 at 1.24. BdkK7uls7L loses the most ELO on Anubis (−90 ELO, win rate 49%). Things go best on Mirage (+100 ELO, win rate 60%). Match no. 2 of the day goes best: 63% win rate, +90 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +10.0, Win rate +29 pp, ELO +294. Got weaker: Headshots −5 pp. Last 30 days: 39 matches, win rate 64%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.