BcKZz

Brazil
69 matches tracked
ELO
2,611
Peak across recorded matches: 2,611
Rank SA ▼ 14 places
#761
Brazil #518 in Brazil
30 days · prev. #747 · best #740
Last updated:

How does BcKZz play?

Rating 1.13 (from 49 matches) K/R 0.83 ADR 89.7 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 49 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 18% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

13% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 13%−26 pp · Ø 39% better than 1%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 88%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 11x 4K, 2 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.69+0.37 · Ø 0.32 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +288
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −6.4, Win rate −13 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.98. Last 3 months: 0.81 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +27 ELO
23 matches · 61% win rate
Between 18:00 and 24:00 +24 ELO, win rate 59%

BcKZz loses the most ELO in match 1 of the day: +27 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.18 · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
78% better than 99%
0.91 better than 96%
95.8 better than 95%
1.24 better than 91%
55% of 78 duels better than 69%
33% of 3 situations better than 35%
Mirage21
67% better than 93%
0.78 better than 64%
86.7 better than 74%
1.03 better than 44%
49% of 84 duels better than 34%
0% of 8 situations better than 1%
Ancient9
78% -
0.75 -
80.2 -
1.09-
56% of 18 duels -
0% of 3 situations -
Anubis5
60% -
0.82 -
92.2 -
1.15-
35% of 17 duels -
0% of 2 situations -
Inferno3
67% -
0.82 -
81.5 -
1.21-
63% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BcKZz plays

Across 69 matches BcKZz averages K/R 0.83 and ADR 89.7; the rating across the 49 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 89.7, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 78% win rate in 27 matches. In 27 of 49 matches the rating was 1.10 or higher (55%), in 13 it was below 0.90. In 38 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: May 2026 at 1.25. BcKZz loses the most ELO in match 1 of the day (+27 ELO, win rate 61%). Things go best on Dust 2 (+101 ELO, win rate 78%). Improved over the last three months: ELO +288. Got weaker: K/R −0.08, Rating −0.14, ADR −6.4, Win rate −13 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.