BbICEJI10

Russia
On FACEIT since 2026 265 matches tracked 64 matches in 30 days
ELO ▼ 12
2,465
30-day peak: 2,477
Rank EU
#59,549
Russia #16,682 in Russia
Last updated:

How does BbICEJI10 play?

Rating 0.99 (from 257 matches) K/R 0.73 ADR 79.1 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 257 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 3.0
Knife kills 2 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 39x 4K, 3 aces in 185 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.73, ADR at 79.2, Win rate at 50%
▼ Got worse
Headshots −8 pp, ELO −307

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
78 matches · 50% win rate
Between 18:00 and 24:00 +26 ELO, win rate 42%
On Saturdays +25 ELO, win rate 41%

BbICEJI10 loses the most ELO on Dust 2: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.33 · Cache
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
50% better than 44%
0.72 better than 38%
80.1 better than 45%
0.97 better than 26%
48% of 330 duels better than 31%
39% of 38 situations better than 53%
Mirage69
39% better than 9%
0.68 better than 21%
75.6 better than 22%
0.92 better than 14%
48% of 332 duels better than 30%
37% of 41 situations better than 47%
Anubis35
51% better than 45%
0.77 better than 61%
81.5 better than 51%
1.09 better than 66%
48% of 179 duels better than 31%
25% of 12 situations better than 18%
Ancient31
48% better than 36%
0.70 better than 28%
74.5 better than 16%
0.95 better than 21%
48% of 119 duels better than 29%
42% of 12 situations better than 59%
Nuke19
58% better than 60%
0.76 right on the average
78.6 better than 30%
1.04 better than 43%
47% of 90 duels better than 23%
25% of 20 situations better than 16%
Cache18
78% -
0.83 -
91.3 -
1.16-
61% of 72 duels -
43% of 14 situations -
Inferno13
54% -
0.79 -
81.4 -
1.08-
44% of 41 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BbICEJI10 plays

Across 265 matches BbICEJI10 averages K/R 0.73 and ADR 79.1; the rating across the 257 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 93 of 257 matches the rating was 1.10 or higher (36%), in 111 it was below 0.90. In 185 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. BbICEJI10 loses the most ELO on Dust 2 (−29 ELO, win rate 50%). Things go best on Mirage (+76 ELO, win rate 39%). Match no. 2 of the day goes best: 64% win rate, −33 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −8 pp, ELO −307. Unchanged in recent months: K/R at 0.73, ADR at 79.2, Win rate at 50%. Last 30 days: 64 matches, win rate 56%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.