Baytarr

Turkey
111 matches tracked 70 matches in 30 days
Last updated:

How does Baytarr play?

Rating 0.96 (from 80 matches) K/R 0.70 ADR 79.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41% on level 5
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 70%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 51%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%0 pp level
AWP share of kills 2%−9 pp better than 13%
K/D 0.92−0.05 better than 32%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.3 pp better than 42%
Rounds with 3K 3.7%0.0 pp level
MVPs per match 2.3+0.2 better than 74%
4Ks and aces 13x 4K, 2 aces in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 18%
Utility damage per round 2.4−1.5 better than 16%
Enemies flashed per round 0.11−0.14 better than 11%
Rounds with a death 77%+4 pp better than 14%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 111 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −25 ELO
26 matches · 46% wins
On Dust 2 −21 ELO
43 matches · 53% wins
On Sundays ±0 ELO, win rate 39%

Baytarr loses the most ELO on Anubis: −25 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 1.87 · Anubis
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 63%
0.74 better than 69%
83.2 better than 77%
1.01 better than 59%
53% of 214 duels better than 74%
25% of 16 situations better than 18%
Anubis26
46% better than 35%
0.71 level
79.7 better than 54%
1.00 better than 53%
50% of 112 duels better than 55%
64% of 11 situations better than 96%
Ancient16
44% better than 32%
0.71 level
81.0 better than 64%
0.97-
43% of 86 duels better than 18%
36% of 14 situations level
Inferno12
33% -
0.61 -
71.7 -
0.76-
45% of 74 duels -
0% of 5 situations -
Cache9
44% -
0.70 -
78.4 -
0.64-
53% of 49 duels -
33% of 3 situations -
Mirage3
0% -
0.47 -
61.4 -
-
29% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Baytarr plays

Across 111 matches Baytarr averages K/R 0.70 and ADR 79.8; the rating across the 80 rated matches is 0.96. Most room to improve: Rounds with a death at 77%. That is better than only 14% of players on level 5. On average 15.6 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 53% win rate in 43 matches. In 23 of 80 matches the rating was 1.10 or higher (29%), in 35 it was below 0.90. In 111 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. Baytarr loses the most ELO on Anubis (−25 ELO, win rate 46%). Things go best in match 2 of the day (±0 ELO, win rate 65%). Last 30 days: 70 matches, win rate 47%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.