Bayman

Russia
On FACEIT since 2016 340 matches tracked 130 matches in 30 days
ELO ▼ 12
2,529
30-day peak: 2,603
Rank EU
#47,775
Russia #13,715 in Russia
Last updated:

How does Bayman play?

Rating 1.00 (from 305 matches) K/R 0.70 ADR 77.8 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.4
Knife kills 1 in 340 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 25x 4K, 2 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.8 · Ø 4.1 better than 75%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +8 pp, ELO +370
= Stayed the same
K/R at 0.70, ADR at 78.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
85 matches · 45% win rate
On Cache −42 ELO
20 matches · 50% win rate
On Nuke −30 ELO
32 matches · 44% win rate

Bayman loses the most ELO on Anubis: −92 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis85
45% better than 23%
0.69 better than 21%
77.8 better than 26%
0.98 better than 25%
53% of 191 duels better than 56%
34% of 41 situations better than 40%
Ancient72
56% better than 61%
0.75 better than 48%
82.4 better than 51%
1.06 better than 55%
48% of 208 duels better than 30%
51% of 49 situations better than 81%
Mirage55
42% better than 13%
0.65 better than 9%
72.2 better than 9%
0.94 better than 15%
46% of 149 duels better than 18%
41% of 29 situations better than 59%
Dust 252
48% better than 34%
0.68 better than 19%
75.8 better than 21%
0.95 better than 18%
51% of 118 duels better than 45%
46% of 35 situations better than 71%
Nuke32
44% better than 17%
0.71 better than 29%
78.9 better than 32%
1.02 better than 39%
64% of 77 duels better than 95%
25% of 16 situations better than 15%
Cache20
50% -
0.70 -
77.0 -
1.03-
41% of 41 duels -
42% of 12 situations -
Inferno20
35% better than 5%
0.74 better than 37%
79.9 better than 27%
1.05 better than 34%
54% of 52 duels right on the average
18% of 11 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How Bayman plays

Across 340 matches Bayman averages K/R 0.70 and ADR 77.8; the rating across the 305 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 57% headshots. The strongest map is Ancient with a 56% win rate in 72 matches. In 111 of 305 matches the rating was 1.10 or higher (36%), in 121 it was below 0.90. In 258 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. Bayman loses the most ELO on Anubis (−92 ELO, win rate 45%). Things go best on Mirage (+60 ELO, win rate 42%). Match no. 3 of the day goes best: 57% win rate, −28 ELO. Improved over the last three months: Rating +0.05, Win rate +8 pp, ELO +370. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.2. Last 30 days: 130 matches, win rate 45%, net ELO −197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.