Bayba7

Poland
On FACEIT since 2025 148 matches tracked 52 matches in 30 days
ELO ▼ 44
2,116
30-day peak: 2,263
Rank EU
#173,165
Poland #9,742 in Poland
Last updated:

How does Bayba7 play?

Rating 1.06 K/R 0.77 ADR 86.0 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.3
Knife kills 8 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 88%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 24x 4K, 3 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

10.8 utility damage per round and so well above the average (4.2).

Utility hit rate 52%+17 pp · Ø 35% better than 99%
Utility damage per round 10.8+6.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.7, Headshots +6 pp, ELO +231
= Stayed the same
K/R at 0.77, Rating at 1.06
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −8 ELO
33 matches · 52% win rate
In match 1 of the day +61 ELO
30 matches · 40% win rate
On Tuesdays +38 ELO, win rate 40%

Bayba7 loses the most ELO on Inferno: −8 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.47 · Ancient
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
58% better than 69%
0.84 better than 89%
93.6 better than 94%
1.17 better than 90%
54% of 215 duels better than 66%
31% of 29 situations better than 34%
Inferno33
52% better than 41%
0.72 better than 32%
87.3 better than 71%
1.02 better than 35%
50% of 143 duels better than 33%
29% of 17 situations better than 23%
Dust 231
35% better than 6%
0.72 better than 41%
77.3 better than 30%
1.00 better than 39%
52% of 123 duels better than 55%
38% of 24 situations right on the average
Nuke18
39% better than 10%
0.73 better than 36%
82.9 better than 51%
0.98 better than 28%
42% of 96 duels better than 7%
40% of 15 situations right on the average
Mirage16
44% better than 24%
0.75 better than 56%
80.2 better than 48%
1.02 better than 48%
39% of 56 duels better than 4%
33% of 12 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How Bayba7 plays

Across 147 matches Bayba7 averages K/R 0.77, ADR 86.0 and a rating of 1.06. Biggest strength: Utility hit rate at 52%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 48 matches. In 61 of 147 matches the rating was 1.10 or higher (41%), in 51 it was below 0.90. In 122 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. Bayba7 loses the most ELO on Inferno (−8 ELO, win rate 52%). Things go best on Dust 2 (+53 ELO, win rate 35%). Improved over the last three months: ADR +4.7, Headshots +6 pp, ELO +231. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06. Last 30 days: 52 matches, win rate 46%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.