Bay_Harbor

Ukraine
152 matches tracked 23 matches in 30 days
ELO ▼ 66
2,026
30-day peak: 2,150
Rank EU
#225,225
Ukraine #5,959 in Ukraine
Last updated:

How does Bay_Harbor play?

Rating 1.07 K/R 0.78 ADR 86.2 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 28x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
ELO at 1,996
▼ Got worse
K/R −0.08, Rating −0.19, ADR −7.8, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.85). Clearly above the average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
28 matches · 32% win rate
On Dust 2 −23 ELO
42 matches · 43% win rate
Between 12:00 and 18:00 −119 ELO, win rate 27%
On Wednesdays −23 ELO, win rate 27%

Bay_Harbor loses the most ELO on Mirage: −69 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
43% better than 24%
0.87 better than 95%
92.1 better than 92%
1.22 better than 94%
57% of 248 duels better than 83%
50% of 28 situations better than 81%
Mirage28
32% better than 5%
0.71 better than 39%
80.6 better than 53%
0.96 better than 31%
47% of 169 duels better than 29%
57% of 7 situations better than 91%
Ancient26
54% better than 63%
0.71 better than 36%
84.6 better than 72%
0.96 better than 31%
50% of 126 duels better than 45%
57% of 7 situations better than 90%
Anubis22
45% better than 32%
0.74 right on the average
84.0 better than 70%
0.99 better than 37%
48% of 130 duels better than 33%
50% of 6 situations better than 77%
Nuke15
67% better than 82%
0.92 better than 95%
92.3 better than 87%
1.25 better than 92%
54% of 94 duels better than 56%
50% of 10 situations better than 72%
Inferno11
55% -
0.75 -
81.0 -
1.04-
56% of 62 duels -
67% of 6 situations -
Cache7
43% -
0.72 -
77.9 -
1.00-
45% of 40 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bay_Harbor plays

Across 152 matches Bay_Harbor averages K/R 0.78, ADR 86.2 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 9 players. Averages 17.6 kills per match with 47% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 62 of 152 matches the rating was 1.10 or higher (41%), in 48 it was below 0.90. In 125 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. Bay_Harbor loses the most ELO on Mirage (−69 ELO, win rate 32%). Things go best on Ancient (+19 ELO, win rate 54%). From match no. 5 of the day on, things go best: 51% win rate, −139 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.08, Rating −0.19, ADR −7.8, Win rate −12 pp. Unchanged in recent months: ELO at 1,996. Last 30 days: 23 matches, win rate 35%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.