Baxozz

Belgium
On FACEIT since 2020 165 matches tracked 60 matches in 30 days
Last updated:

How does Baxozz play?

Rating 1.10 K/R 0.77 ADR 79.7 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 165 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.11+0.11 · Ø 1.00 better than 85%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 44x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether Baxozz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −52 ELO
28 matches · 43% win rate
On Mirage −36 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −86 ELO, win rate 38%

Baxozz loses the most ELO in match 3 of the day: −52 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 47 · Nuke

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% better than 54%
0.82 better than 88%
84.3 better than 74%
1.17 better than 89%
57% of 198 duels better than 83%
36% of 42 situations better than 47%
Ancient25
60% better than 79%
0.75 better than 60%
77.4 better than 31%
1.08 better than 76%
53% of 100 duels better than 62%
42% of 19 situations better than 59%
Mirage22
45% better than 30%
0.61 better than 7%
69.0 better than 8%
0.87 better than 11%
42% of 91 duels better than 11%
25% of 16 situations better than 18%
Nuke22
50% better than 36%
0.86 better than 83%
86.2 better than 67%
1.23 better than 86%
56% of 109 duels better than 67%
29% of 24 situations better than 21%
Anubis16
38% better than 13%
0.77 better than 69%
77.9 better than 37%
1.09 better than 73%
50% of 70 duels better than 44%
37% of 19 situations better than 48%
Cache14
71% -
0.74 -
78.7 -
1.08-
61% of 54 duels -
71% of 7 situations -
Inferno13
54% -
0.73 -
75.4 -
1.09-
53% of 72 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Baxozz plays

Across 165 matches Baxozz averages K/R 0.77, ADR 79.7 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 85% of level 9 players. Averages 16.9 kills per match with 51% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 77 of 165 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 150 matches with detailed stats: 44 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. Baxozz loses the most ELO in match 3 of the day (−52 ELO, win rate 43%). Things go best on Dust 2 (+42 ELO, win rate 52%). From match no. 5 of the day on, things go best: 62% win rate, +15 ELO. Last 30 days: 60 matches, win rate 55%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.