Bau_error

Russia
79 matches tracked 29 matches in 30 days
Last updated:

How does Bau_error play?

Rating 0.86 (from 58 matches) K/R 0.64 ADR 72.8 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 58 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 17% weak 0.75 to 0.89 31% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.3
Knife kills 2 in 79 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 5%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 2%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 3x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 92%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +8 pp, ELO +205
= Stayed the same
ADR at 71.8
▼ Got worse
K/R −0.07, Rating −0.10, Win rate −19 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.62 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
29 matches · 69% win rate
From match 5 of the day −49 ELO
24 matches · 50% win rate
Between 6:00 and 12:00 −31 ELO, win rate 44%

Bau_error loses the most ELO on Dust 2: −50 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 1.86 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
69% better than 95%
0.67 better than 23%
76.4 better than 32%
0.92 better than 21%
57% of 84 duels better than 84%
50% of 10 situations better than 79%
Mirage24
58% better than 77%
0.68 better than 27%
76.2 better than 31%
0.90 better than 15%
62% of 68 duels better than 96%
30% of 10 situations better than 27%
Anubis12
50% -
0.59 -
70.9 -
0.72-
48% of 31 duels -
50% of 2 situations -
Ancient7
29% -
0.59 -
65.0 -
0.80-
33% of 6 duels -
50% of 4 situations -
Inferno3
100% -
0.50 -
52.3 -
0.68-
58% of 12 duels -
-
Nuke3
33% -
0.54 -
57.3 -
0.84-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bau_error plays

Across 79 matches Bau_error averages K/R 0.64 and ADR 72.8; the rating across the 58 rated matches is 0.86. Biggest strength: Opening duels won at 57%, better than 93% of level 8 players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 8 players. Averages 14.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 69% win rate in 29 matches. In 11 of 58 matches the rating was 1.10 or higher (19%), in 37 it was below 0.90. In 57 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 0.87. Bau_error loses the most ELO on Dust 2 (−50 ELO, win rate 69%). Things go best in match 1 of the day (+39 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +39 ELO. Improved over the last three months: Headshots +8 pp, ELO +205. Got weaker: K/R −0.07, Rating −0.10, Win rate −19 pp. Unchanged in recent months: ADR at 71.8. Last 30 days: 29 matches, win rate 48%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.