Batya-911

Russia
209 matches tracked 64 matches in 30 days
Last updated:

How does Batya-911 play?

Rating 0.94 K/R 0.69 ADR 79.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 30%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 43%−7 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 20%−3 pp · Ø 23% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (45%).

Headshot rate 33%−12 pp · Ø 45% better than 4%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.93−0.07 · Ø 1.00 better than 33%
Pistol kills per match 2.1
Knife kills 14 in 209 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 51%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 22x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.0).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 8.1+4.1 · Ø 4.0 better than 98%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, ELO +390
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −12.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −38 ELO
48 matches · 54% win rate
In match 3 of the day −28 ELO
33 matches · 42% win rate
On Fridays −55 ELO, win rate 47%

Batya-911 loses the most ELO on Anubis: −38 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 1.99 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
57% better than 75%
0.72 better than 57%
82.1 better than 69%
1.00 better than 58%
46% of 262 duels better than 29%
41% of 39 situations better than 64%
Anubis48
54% better than 61%
0.69 better than 39%
81.9 better than 66%
0.94 better than 34%
44% of 180 duels better than 18%
31% of 32 situations better than 28%
Mirage32
53% better than 60%
0.69 better than 40%
78.2 better than 50%
0.95 better than 37%
47% of 121 duels better than 36%
70% of 20 situations better than 98%
Ancient25
52% better than 57%
0.71 better than 55%
77.8 better than 45%
0.97 better than 53%
42% of 83 duels better than 14%
55% of 20 situations better than 85%
Nuke20
60% better than 74%
0.67 better than 26%
76.3 better than 37%
0.89 better than 17%
47% of 81 duels better than 32%
36% of 14 situations better than 41%
Cache8
38% -
0.56 -
64.8 -
0.73-
32% of 22 duels -
60% of 5 situations -
Inferno8
50% -
0.57 -
77.3 -
0.70-
42% of 26 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Batya-911 plays

Across 209 matches Batya-911 averages K/R 0.69, ADR 79.0 and a rating of 0.94. Biggest strength: Utility damage per round at 8.1, better than 98% of level 6 players. Most room to improve: Headshot rate at 33%, better than only 4% of level 6 players. Averages 14.8 kills per match with 33% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 61 of 209 matches the rating was 1.10 or higher (29%), in 106 it was below 0.90. In 188 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. Batya-911 loses the most ELO on Anubis (−38 ELO, win rate 54%). Things go best on Dust 2 (+49 ELO, win rate 57%). Match no. 2 of the day goes best: 71% win rate, +42 ELO. Improved over the last three months: Headshots +2 pp, ELO +390. Got weaker: K/R −0.07, Rating −0.09, ADR −12.2. Unchanged in recent months: Win rate at 54%. Last 30 days: 64 matches, win rate 56%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.