BatuOnFire

Turkey
On FACEIT since 2017 85 matches tracked 20 matches in 30 days
ELO ▼ 218
3,092
30-day peak: 3,310
Rank EU ▼ 3,211 places
#5,641
Turkey #123 in Turkey
30 days · prev. #2,430 · best #2,112
Last updated:

How does BatuOnFire play?

Rating 1.11 (from 47 matches) K/R 0.78 ADR 85.8 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 47 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.0
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 84%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 5x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.78, ADR at 84.1
▼ Got worse
Rating −0.07, Win rate −33 pp, ELO −682

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +30 ELO
29 matches · 48% win rate
Between 0:00 and 6:00 −20 ELO, win rate 45%

BatuOnFire loses the most ELO in match 1 of the day: +30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 22%
0.78 better than 59%
87.6 better than 75%
1.15-
70% of 61 duels better than 99%
50% of 4 situations better than 82%
Dust 224
58% better than 62%
0.76 right on the average
83.2 better than 55%
0.98-
49% of 65 duels better than 30%
43% of 7 situations better than 60%
Anubis15
53% better than 43%
0.82 better than 78%
87.5 better than 78%
1.19-
52% of 31 duels better than 46%
67% of 3 situations better than 96%
Inferno11
73% -
0.80 -
88.9 -
1.37-
72% of 29 duels -
50% of 2 situations -
Ancient5
60% -
0.74 -
81.7 -
0.95-
58% of 19 duels -
-
Nuke3
100% -
1.00 -
94.7 -
1.49-
86% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BatuOnFire plays

Across 85 matches BatuOnFire averages K/R 0.78 and ADR 85.8; the rating across the 47 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 25 of 47 matches the rating was 1.10 or higher (53%), in 15 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. BatuOnFire loses the most ELO in match 1 of the day (+30 ELO, win rate 48%). Things go best in match 2 of the day (+55 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +55 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.07, Win rate −33 pp, ELO −682. Unchanged in recent months: K/R at 0.78, ADR at 84.1. Last 30 days: 20 matches, win rate 30%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.