Battista666

Russia
On FACEIT since 2019 41 matches tracked
Last updated:

How does Battista666 play?

Rating 1.00 (from 21 matches) K/R 0.76 ADR 78.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 33% normal 0.90 to 1.09 10% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 4.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 85%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.15, ADR −5.6, Win rate −17 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.80). Slightly below the average (0.74).

Patterns

Soon this shows where Battista666 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
36% -
0.69 -
75.5 -
0.95-
43% of 37 duels -
0% of 5 situations -
Dust 213
69% -
0.86 -
84.6 -
1.18-
63% of 30 duels -
80% of 5 situations -
Nuke5
60% -
0.63 -
65.5 -
0.62-
67% of 3 duels -
100% of 2 situations -
Ancient3
67% -
0.88 -
90.4 -
1.20-
67% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Battista666 plays

Across 41 matches Battista666 averages K/R 0.76 and ADR 78.9; the rating across the 21 rated matches is 1.00. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 10 of 21 matches the rating was 1.10 or higher (48%), in 9 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.15, ADR −5.6, Win rate −17 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.