Batm0n69

Sweden
232 matches tracked 44 matches in 30 days
Last updated:

How does Batm0n69 play?

Rating 0.99 (from 154 matches) K/R 0.74 ADR 78.9 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

Batm0n69 gets the first kill in 7 of 100 rounds. 4 percentage points below the level 10 average (11%).

Rounds with first kill 7%−4 pp better than 7%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

Batm0n69 wins 14 of 100 1v2s. 7 percentage points below the level 10 average (21%).

Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.02 kills per death. 0.02 below the level 10 average (1.04).

Headshot rate 50%−1 pp better than 47%
AWP share of kills 6%−5 pp better than 35%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.3
Knife kills 3 in 232 matches

Impact

Weakness
Damage and big rounds

Averages 2.0 round MVPs per match. 0.4 below the level 10 average (2.4).

2K rounds 13.2%−0.2 pp better than 41%
3K rounds 3.5%−0.6 pp better than 23%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 16x 4K, 4 aces in 154 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 0.13 enemies flashed per round (13 per 100 rounds). 0.17 below the level 10 average (0.30).

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.13−0.17 better than 8%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.73, ADR at 78.5
▼ Got worse
Win rate −9 pp, ELO −104

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.73 (at the start 0.76). 0.01 below the level 10 average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
24 matches · 42% win rate
In match 1 of the day −44 ELO
64 matches · 39% win rate
Between 6:00 and 12:00 +3 ELO, win rate 39%
On Thursdays +31 ELO, win rate 38%

Batm0n69 loses the most ELO on Dust 2: −54 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% better than 42%
0.73 better than 42%
78.0 better than 34%
0.92 better than 12%
52% of 164 duels on par
47% of 32 situations better than 76%
Ancient52
52% better than 44%
0.79 better than 72%
84.2 better than 63%
1.10 better than 74%
55% of 183 duels better than 68%
36% of 36 situations better than 44%
Anubis43
51% better than 44%
0.73 better than 43%
79.5 better than 42%
0.99 better than 32%
50% of 123 duels better than 38%
50% of 30 situations better than 79%
Dust 224
42% better than 17%
0.66 better than 14%
71.6 better than 8%
0.89-
48% of 97 duels better than 31%
43% of 14 situations better than 66%
Nuke23
35% better than 3%
0.73 better than 39%
81.5 better than 52%
0.94 better than 21%
49% of 82 duels better than 36%
27% of 11 situations better than 20%
Inferno19
47% better than 29%
0.77 better than 60%
77.8 better than 27%
1.09-
46% of 67 duels better than 15%
18% of 11 situations better than 12%
Cache17
29% -
0.68 -
73.5 -
0.95-
49% of 65 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Batm0n69 plays

Across 232 matches Batm0n69 averages K/R 0.74 and ADR 78.9; the rating across the 154 rated matches is 0.99. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Ancient with a 52% win rate in 52 matches. In 51 of 154 matches the rating was 1.10 or higher (33%), in 56 it was below 0.90. In 154 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. Batm0n69 loses the most ELO on Dust 2 (−54 ELO, win rate 42%). Things go best on Mirage (+111 ELO, win rate 50%). Match no. 4 of the day goes best: 55% win rate, −90 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −9 pp, ELO −104. Unchanged in recent months: K/R at 0.73, ADR at 78.5. Last 30 days: 44 matches, win rate 50%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.