Basho111

Kosovo
On FACEIT since 2024 223 matches tracked 66 matches in 30 days
Last updated:

How does Basho111 play?

Rating 0.97 K/R 0.72 ADR 78.5 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

39% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.9
Zeus kills3 in 223 matches
Knife kills 27 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 27x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +302
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 78.1, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
39 matches · 51% win rate
In match 4 of the day −10 ELO
29 matches · 45% win rate
On Thursdays −29 ELO, win rate 46%

Basho111 loses the most ELO on Dust 2: −27 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
62% better than 86%
0.75 better than 63%
79.9 better than 52%
1.03 better than 58%
47% of 267 duels better than 31%
45% of 38 situations better than 71%
Ancient43
49% better than 48%
0.73 better than 48%
78.1 better than 33%
0.98 better than 40%
51% of 222 duels right on the average
32% of 31 situations better than 33%
Anubis39
46% better than 35%
0.72 right on the average
82.4 better than 63%
0.94 better than 24%
52% of 201 duels better than 59%
22% of 18 situations better than 13%
Dust 239
51% better than 52%
0.65 better than 17%
72.6 better than 16%
0.87 better than 9%
43% of 162 duels better than 15%
33% of 24 situations better than 34%
Inferno22
45% better than 28%
0.74 better than 63%
82.6 better than 68%
1.00 right on the average
55% of 107 duels better than 72%
73% of 11 situations better than 97%
Nuke9
44% -
0.58 -
67.3 -
0.77-
54% of 35 duels -
50% of 6 situations -
Vertigo7
71% -
0.76 -
78.4 -
1.06-
40% of 20 duels -
50% of 8 situations -
Cache3
67% -
0.87 -
85.1 -
1.16-
55% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Basho111 plays

Across 223 matches Basho111 averages K/R 0.72, ADR 78.5 and a rating of 0.97. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Mirage with a 62% win rate in 61 matches. In 70 of 223 matches the rating was 1.10 or higher (31%), in 102 it was below 0.90. In 174 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. Basho111 loses the most ELO on Dust 2 (−27 ELO, win rate 51%). Things go best on Inferno (+27 ELO, win rate 45%). Match no. 1 of the day goes best: 67% win rate, −53 ELO. Improved over the last three months: Headshots +4 pp, ELO +302. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 78.1, Win rate at 53%. Last 30 days: 66 matches, win rate 55%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.