BashBosh

South Korea
On FACEIT since 2019 265 matches tracked 58 matches in 30 days
ELO ▲ 458
2,197
30-day peak: 2,263
Rank EU
#136,727
South Korea #1,892 in South Korea
Last updated:

How does BashBosh play?

Rating 1.06 K/R 0.75 ADR 83.0 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.6
Knife kills 1 in 265 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 32x 4K, 5 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, Headshots +2 pp, Win rate +5 pp, ELO +311
= Stayed the same
ADR at 83.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −70 ELO
26 matches · 38% win rate
On Ancient −69 ELO
64 matches · 48% win rate
Between 12:00 and 18:00 +168 ELO, win rate 40%
On Sundays +56 ELO, win rate 41%

BashBosh loses the most ELO in match 4 of the day: −70 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.70 · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 33%
0.74 better than 53%
81.4 better than 56%
1.05 better than 59%
51% of 242 duels right on the average
35% of 48 situations better than 41%
Dust 273
49% better than 40%
0.77 better than 65%
84.6 better than 68%
1.09 better than 69%
54% of 320 duels better than 64%
38% of 53 situations right on the average
Ancient64
48% better than 40%
0.72 better than 38%
84.3 better than 65%
1.00 better than 39%
55% of 254 duels better than 70%
30% of 43 situations better than 30%
Inferno33
27% better than 1%
0.73 right on the average
80.7 better than 49%
1.07 better than 64%
53% of 139 duels better than 58%
27% of 15 situations better than 25%
Cache18
61% -
0.78 -
83.7 -
1.16-
46% of 71 duels -
24% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BashBosh plays

Across 265 matches BashBosh averages K/R 0.75, ADR 83.0 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 113 of 265 matches the rating was 1.10 or higher (43%), in 84 it was below 0.90. In 194 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: August 2026 at 1.10. BashBosh loses the most ELO in match 4 of the day (−70 ELO, win rate 38%). Things go best on Mirage (+74 ELO, win rate 47%). Match no. 1 of the day goes best: 53% win rate, +56 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, Headshots +2 pp, Win rate +5 pp, ELO +311. Unchanged in recent months: ADR at 83.5. Last 30 days: 58 matches, win rate 52%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.