Basekeee

Finland
On FACEIT since 2024 342 matches tracked 74 matches in 30 days
ELO ▼ 55
2,331
30-day peak: 2,468
Rank EU
#90,893
Finland #2,379 in Finland
Last updated:

How does Basekeee play?

Rating 0.97 K/R 0.69 ADR 76.7 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 342 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 3.0
Knife kills 4 in 342 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 42x 4K, 0 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.08, ADR −5.2, Headshots −4 pp, Win rate −9 pp, ELO −202

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
72 matches · 50% win rate
In match 2 of the day +60 ELO
54 matches · 44% win rate
Between 0:00 and 6:00 +56 ELO, win rate 43%
On Tuesdays +60 ELO, win rate 42%

Basekeee loses the most ELO on Ancient: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
53% better than 54%
0.68 better than 21%
75.5 better than 21%
0.95 better than 22%
48% of 354 duels better than 30%
41% of 44 situations better than 60%
Dust 279
58% better than 72%
0.72 better than 38%
78.7 better than 38%
0.99 better than 33%
53% of 336 duels better than 59%
34% of 38 situations better than 43%
Ancient72
50% better than 42%
0.71 better than 32%
78.9 better than 35%
1.02 better than 46%
54% of 303 duels better than 62%
52% of 33 situations better than 84%
Anubis62
45% better than 27%
0.69 better than 24%
76.1 better than 22%
0.96 better than 23%
54% of 237 duels better than 63%
32% of 34 situations better than 33%
Inferno22
55% better than 51%
0.70 better than 28%
77.6 better than 26%
0.99 better than 27%
56% of 73 duels better than 63%
33% of 9 situations better than 39%
Nuke18
56% better than 55%
0.59 better than 1%
65.8 better than 2%
0.82 better than 1%
46% of 63 duels better than 19%
22% of 9 situations better than 12%
Cache4
25% -
0.70 -
73.8 -
0.91-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Basekeee plays

Across 342 matches Basekeee averages K/R 0.69, ADR 76.7 and a rating of 0.97. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 79 matches. In 112 of 342 matches the rating was 1.10 or higher (33%), in 137 it was below 0.90. In 267 matches with detailed stats: 42 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Basekeee loses the most ELO on Ancient (−24 ELO, win rate 50%). Things go best on Dust 2 (+180 ELO, win rate 58%). Match no. 4 of the day goes best: 60% win rate, +145 ELO. Got weaker: K/R −0.04, Rating −0.08, ADR −5.2, Headshots −4 pp, Win rate −9 pp, ELO −202. Last 30 days: 74 matches, win rate 45%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.